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- Blockscape
Unstable branch updated (v13 preview)
Hi! The current set of changes are now stable enough for the unstable branch. Let's celebrate with a piece of cake. :P Current list of changes: // Hit distance for bugs is now same as building distance. // Improved sky…
- Blockscape
Some info about bsng v13
Hi! I have been prototyping new building tools for some time and I think i finally have something that works good. It is a kind of polygon/plane voxel fill tool. You select the corners of a polygon and then hit enter to…
- Blockscape
Blockscape bsng v12 (build 4253349) released!
Hi! Not a very exciting but well needed update. Full list of changes: [x] Better scaling of inventory items 3d objects. [x] Fixed loose objects not always deleted when nothing to snap to. [x] New mesh optimization algor…
- Blockscape
A public apology
Hi, Developing this game has been a very complicated jorney. A long winding road with many road bumps and dead ends. Reaching dead ends forced me to go back to the drawing board and redesign large parts of the game form…
- Blockscape
New trailer!
Finally a new trailer that matches the current look and feel of Blockscape. I hope you like it: Best regards Jens
- Blockscape
More info about v12 - Building big
Hi! I want you to build big things. Just look at the massive build by Pasta of Muppets in the image above. Look at the detail level in the window and in the giant chandelier. To support that Blockscape needs to be reall…
- Blockscape
V12 preview
Hi! You can now opt in on the beta called "unstable" to get the absolute latest version. I plan to update this branch with smaller updates more often. But please understand that this branch will have even more bugs as I…
- Blockscape
Blockscape bsng v11 (build 4196886) released!
Hi! Highlights: Redesigned inventory. Cleaner look. Updated fonts. Updated player model. It is not perfect but a very big improvement. The next inventory update will have an inventory that scales with screen resolution.…
- Blockscape
Some words about next update (bsng v11)
Hi! Redesigned inventory! I have worked really hard to make the inventory cleaner and easier to work with. It is not perfect yet but a big improvement. Highlights: New font that you can actually read. Hand made (phew!)…
- Blockscape
Blockscape bsng v10 (build 4167455) released!
Hi! If you outrun the world-generator you will now see a turtle icon in the upper left corner (see image above). I get many question about why the game freezes from time to time and most often this is because the comput…
- Blockscape
Blockscape bsng v9 (build 4164210) released!
Hi! First I want to send out a big hug for all the positive reviews posted in tha last couple of days. It really warms my heart. Highlights: Key binding! Found under Options->Controls in the in-game menu. Also good to h…
- Blockscape
Blockscape bsng v8 (build 4153880) released!
Hi! Another update. It is so great to see that you are playing the game again and that you like what you see. ːsteamhappyː It would be fantastic if the reviews could be updated to reflect this (hint hint..). Just reachi…
- Blockscape
Blockscape bsng v7 (build 4136320) released!
Hi! Just a few fixes. The Worker getting stuck in a loop trying to open locked doors is a game breaking bug so I decided to make a quick update. Full list of changes: [x] Cube scalar field (smooth voxel) tool is now ava…
- Blockscape
Blockscape bsng v6 (build 4130556) released!
Hi! Full list of changes: [x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens. [x] Delayed worm spawning. You now have enough time to open and close doors wit…
- Blockscape
BSNG is now official and the store page have new images.
Hi! Yes I decided to make bsng the default build. So you can now opt out of any beta if you want the latest. I have added new images to the store page. Please tell me what you think. Needs more or less images? Or maybe…
- Blockscape
Some words about next update (bsng v6)
Hi! First of all I'm happy to see that the review score went up 1 percent. ːsteamhappyː I have been working on this game almost every day for the last 8 years so it means the world to me with such a small positive thing…
