Hi! First I want to send out a big hug for all the positive reviews posted in tha last couple of days. It really warms my heart. Highlights: Key binding! Found under Options->Controls in the in-game menu.
Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
Maps
fixedFirst I want to send out a big hug for all the positive reviews posted in tha last couple of days. It really warms my heart. Highlights: Key binding! Found under Options->Controls in the in-game menu. Also good to have for people playing the game for the first time. All in-game options are now saved correctly. Procedural clouds. More of a test so they will probably change. I would like them to move. Would look cool I think. Maybe we could have some that move and some that are fixed (so you can build with them). Let's see... I also spent almost an entire day tracking down a nasty bug that would make the voxelization phase of world chunks go crazy. You could see it as big, usually 4 meter, offsets in the terrain. Full list of changes: [x] Procedural clouds. [x] Key binding. [x] Fixed save/load of in-game options. [x] Fixed rendering errors when water quality is set to low. [x] Fixed a nasty world chunk voxelization error. Have fun! Jens
Blockscape changes
fixedFirst I want to send out a big hug for all the positive reviews posted in tha last couple of days. It really warms my heart. Highlights: Key binding! Found under Options->Controls in the in-game menu. Also good to have for people playing the game for the first time. All in-game options are now saved correctly. Procedural clouds. More of a test so they will probably change. I would like them to move. Would look cool I think. Maybe we could have some that move and some that are fixed (so you can build with them). Let's see... I also spent almost an entire day tracking down a nasty bug that would make the voxelization phase of world chunks go crazy. You could see it as big, usually 4 meter, offsets in the terrain. Full list of changes: [x] Procedural clouds. [x] Key binding. [x] Fixed save/load of in-game options. [x] Fixed rendering errors when water quality is set to low. [x] Fixed a nasty world chunk voxelization error. Have fun! Jens
Hi!
First I want to send out a big hug for all the positive reviews posted in tha last couple of days. It really warms my heart.
Highlights
Key binding! Found under Options->Controls in the in-game menu. Also good to have for people playing the game for the first time. All in-game options are now saved correctly. Procedural clouds. More of a test so they will probably change. I would like them to move. Would look cool I think. Maybe we could have some that move and some that are fixed (so you can build with them). Let's see... I also spent almost an entire day tracking down a nasty bug that would make the voxelization phase of world chunks go crazy. You could see it as big, usually 4 meter, offsets in the terrain.
Full list of changes
[x] Procedural clouds. [x] Key binding. [x] Fixed save/load of in-game options. [x] Fixed rendering errors when water quality is set to low. [x] Fixed a nasty world chunk voxelization error. Have fun! Jens