What changed
0 fixes2 additions0 changes0 removals
addedYou can now opt in on the beta called "unstable" to get the absolute latest version. I plan to update this branch with smaller updates more often. But please understand that this branch will have even more bugs as I won't have the time to do any real testing. Also I may not have the time to write any release notes for this branch. I will make an exception for the first one:
addedNew mesh optimization algorithms. This will fix most of the holes in the geometry. I worked real hard on this one. Please post a comment if you find any problems.
Blockscape changes
addedYou can now opt in on the beta called "unstable" to get the absolute latest version. I plan to update this branch with smaller updates more often. But please understand that this branch will have even more bugs as I won't have the time to do any real testing. Also I may not have the time to write any release notes for this branch. I will make an exception for the first one:
addedNew mesh optimization algorithms. This will fix most of the holes in the geometry. I worked real hard on this one. Please post a comment if you find any problems.
Hi!
You can now opt in on the beta called "unstable" to get the absolute latest version. I plan to update this branch with smaller updates more often. But please understand that this branch will have even more bugs as I won't have the time to do any real testing. Also I may not have the time to write any release notes for this branch. I will make an exception for the first one:
New mesh optimization algorithms. This will fix most of the holes in the geometry. I worked real hard on this one. Please post a comment if you find any problems.
Better scaling and positioning of inventory items.
Have fun! Jens