HomeGamesUpdatesPricingMethodology
Steam News22 August 20196y ago

Blockscape bsng v6 (build 4130556) released!

Hi! Full list of changes: [x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens. [x] Delayed worm spawning.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedFull list of changes: [x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens. [x] Delayed worm spawning. You now have enough time to open and close doors without them spawning. [x] Worms will self destruct in a few seconds if they don't find anything to eat. [x] Added new animations and better proportions for Worker models. [x] Fixed glitch in Worker bed allocation that allowed the same worker to allocated more than one bed. [x] Block models are now able to have an optional mesh. [x] Fixed worker hit testing. [x] Equiped worker tool is now visible on the back of the worker. [x] Added chew sound when worker eats. [x] Added crafting sound when worker is crafting. [x] Added some info on why a tasm (tree) doesn't activate (grow) [x] Added worker crafting animation. [x] Fixed light calculation for state models [x] Fixed cases where roof over bed was not detected. [x] Fixed Axehammer default orientation. [x] Fixed ground level in NG plane mod. [x] Worker will now only visit/analyze closest shelf [x] New models for all growth stages for Birch and Spruce sapling. [x] Fixed hit testing of state models that are made of scalar field voxels. Best regards Jens

Blockscape changes

changedFull list of changes: [x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens. [x] Delayed worm spawning. You now have enough time to open and close doors without them spawning. [x] Worms will self destruct in a few seconds if they don't find anything to eat. [x] Added new animations and better proportions for Worker models. [x] Fixed glitch in Worker bed allocation that allowed the same worker to allocated more than one bed. [x] Block models are now able to have an optional mesh. [x] Fixed worker hit testing. [x] Equiped worker tool is now visible on the back of the worker. [x] Added chew sound when worker eats. [x] Added crafting sound when worker is crafting. [x] Added some info on why a tasm (tree) doesn't activate (grow) [x] Added worker crafting animation. [x] Fixed light calculation for state models [x] Fixed cases where roof over bed was not detected. [x] Fixed Axehammer default orientation. [x] Fixed ground level in NG plane mod. [x] Worker will now only visit/analyze closest shelf [x] New models for all growth stages for Birch and Spruce sapling. [x] Fixed hit testing of state models that are made of scalar field voxels. Best regards Jens

Hi!

Full list of changes: [x] Added manifest to tell Windows that Blockscape is dpiAware. Hopefully this will fix problems with 4k screens. [x] Delayed worm spawning. You now have enough time to open and close doors without them spawning. [x] Worms will self destruct in a few seconds if they don't find anything to eat. [x] Added new animations and better proportions for Worker models. [x] Fixed glitch in Worker bed allocation that allowed the same worker to allocated more than one bed. [x] Block models are now able to have an optional mesh. [x] Fixed worker hit testing. [x] Equiped worker tool is now visible on the back of the worker. [x] Added chew sound when worker eats. [x] Added crafting sound when worker is crafting. [x] Added some info on why a tasm (tree) doesn't activate (grow) [x] Added worker crafting animation. [x] Fixed light calculation for state models [x] Fixed cases where roof over bed was not detected. [x] Fixed Axehammer default orientation. [x] Fixed ground level in NG plane mod. [x] Worker will now only visit/analyze closest shelf [x] New models for all growth stages for Birch and Spruce sapling. [x] Fixed hit testing of state models that are made of scalar field voxels. Best regards Jens

Source

Steam News / 22 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.