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Steam News12 November 20196y ago

Unstable branch updated (v13 preview)

Hi! The current set of changes are now stable enough for the unstable branch. Let's celebrate with a piece of cake. :P Current list of changes: // Hit distance for bugs is now same as building distance.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Maps
changed// Hit distance for bugs is now same as building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials.

Blockscape changes

changed// Hit distance for bugs is now same as building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials.

Hi!

The current set of changes are now stable enough for the unstable branch. Let's celebrate with a piece of cake. :P

Current list of changes:

// Hit distance for bugs is now same as building distance. // Improved sky lighting. // Corrected snow covered grass color // Better texture and normal maps for snow and sand // New poly tool. Select 3 or 4 points and hit [Enter] to fill. // Crafting time is now shorter. // Fixed scaling of plant tool icon in inventory. // Cliffs. New world feature. Can be disabled in "New game" options. // LOTS of rendering optimizations. // LOTS of Worker logic optimizations. // Added stone tool. // Scalar field voxels super smoothing. // Some floating blocks will now sunk into soft materials.

Best regards Jens

Source

Steam News / 12 November 2019

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