Full notes
Full Blightstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Blightstone changes
What Ho, Adventurers! We’ve a smaller update today so it’s not worth getting the whole cart out, but a hand barrow full of fixes has headed your way with 0.2.6. We’ll not beat around the bush so it’s time to get right to it. No mucking about.
We’ll not sugar coat it, let’s get right to the point. No dilly dallying or flim flam flummoxing. It’s time to give it to you straight. We’ve no time for waffling on. We’ll give you the notes and we can all go home. That’s right. We’re here. Here’s the news. Straight from the horse’s mouth and without any further ado.
Here’s what’s updated in 0.2.6:
We’ve fixed an issue with modifier display within the stats screen which could incorrectly display modifier origin
We’re fixed a crash that could occur when finishing a node, where the game would try to access non-existing “previously visited” nodes
We’ve fixed a UI sorting issue that could make life bars appear in front of store interfaces
We’ve fixed an issue that could get in the say of visual effects
We’ve fixed a bug that could cause a non-critical crash with Korghul’s Corruption Jet skill
The Blight Extraction campfire skill can no longer be used if the Crystal has less than 3 life
We’ve added a Team button in the Dismiss Character screen (and altered messaging for when the party has 4 or 5 members)
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
Steam Community: https://steamcommunity.com/app/2832280/discussions/
Discord: https://discord.gg/EEJmnthsqf
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Source
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