Full notes
Full Blightstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- Performance
Blightstone changes
- Roguehero
Well met once more, Adventurers! Following our recent Act 2 update we’re back again with fixes, tweaks and even a couple of smaller new additions!
Additions and Tweaks
Added the option to restart a combat once per node (in wanderer and adventurer difficulties)
Added menu art variants for every Act
Spatial instability now shows where the character will be moved to. We’ve also added a visual warning to make it clear when the next action will trigger the effect
The portal's anomaly now spawns an entity at the start of the turn
Fixed an issue where certain Campfire dark events could permanently apply a negative status effect
Fixed an issue where the Rogue would not perform Quickstep when an attack was dodged
Fixed an issue where a Dwarf Driller could emerge from a hole and immediately fall back into it (we've taken away their mead)
Fixed an issue where some ability descriptions did not reflect the correct damage values
Fixed a localisation error in a Priest passive skill
Fixed an issue where entities within Reality Bleed anomalies could spawn overlapping with other entities
Updated Dog Bark Distraction to be a Swift Action for the Hunter and a Free Action for the Dog, and removed its cooldown
Added a one-turn cooldown to God’s Hand to limit its use slightly
Fixes
The bandit archer will no longer shoot his interruption skill after being killed (and Dave’s been fired for Necromancy)
Fixed a bug where using Wall of Thorns, God’s Shield or Arcane Barrier in the gnome’s combat node, which could cause a freeze
Fixed a bug where the game could crash when a confused Arcanist used the Arcane Chainshot skill
Fixed a bug where a blighted skeleton would revive with all health (we’re not THAT mean)
Fixed a bug that show the Thread of Agility twice in the Continuum Forge
Fixed a bug which could spawn too many enemies in certain conditions
Fixed a bug that did not reset crystal runes correctly when changing save slots
Holes’ visual effects no longer appear in front of Heroes
Fixed a bug where using the death ward on Crystal and heroes could cause a freeze
Fixed the Act 1 message errors in the prologue
Fixed a bug where the Thread of Foresight would not show any description
Fixed an issue where enemies duplicated by Reality Bleed would have their health bars visible even in Foggy weather.
Fixed an issue where the Watcher’s teleport would consistently target positions near the screen edges.
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
Steam Community: https://steamcommunity.com/app/2832280/discussions/
Discord: https://discord.gg/EEJmnthsqf
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Source
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