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Steam News29 April 20262mo ago

Over the Hump and dropping update 0.3.5 like it’s moderately warm!

We’re back with you on the cart, heading towards a town called PROGRESS. Or at least to the tavern situated within a town called Progress. Or at the VERY least, heading to a tavern.

Full notes

Full Blightstone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions2 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Fixes
  • Maps
fixedFixed an issue where heroes revived with Death Ward were not re-added to bark events, (which could cause a crash)
fixedFixed a crash when hovering an entity that occurred when the system language was set to certain languages
fixedFixed a crash that could occur when opening the inventory
fixedFixed a crash that could occur when using Cut Frenzy on a God’s Shield while equipped with Lightning Edge
fixedFixed an issue where killing an enemy with Reality Bleed while in Fog could spawn a duplicate entity with 1 health
changedImproved visual feedback for the Rogue’s Nimble Pilfer passive to better indicate when it activates and what benefits it grants

Blightstone changes

  • Roguehero
fixedFixed an issue where heroes revived with Death Ward were not re-added to bark events, (which could cause a crash)
fixedFixed a crash when hovering an entity that occurred when the system language was set to certain languages
fixedFixed a crash that could occur when opening the inventory
fixedFixed a crash that could occur when using Cut Frenzy on a God’s Shield while equipped with Lightning Edge
fixedFixed an issue where killing an enemy with Reality Bleed while in Fog could spawn a duplicate entity with 1 health

We’re back with you on the cart, heading towards a town called PROGRESS. Or at least to the tavern situated within a town called Progress. Or at the VERY least, heading to a tavern.

We've got more fixes for you today with our 0.3.5 update, which should already have landed with you by the time you read this! “What’s the point in writing it then, dear Scribe”, I hear you ask! Good point, but some bugger would only complain if we didn’t!

To we have:

  • Fixed an issue where heroes revived with Death Ward were not re-added to bark events, (which could cause a crash)

  • Fixed a crash when hovering an entity that occurred when the system language was set to certain languages

  • Fixed a crash that could occur when opening the inventory

  • Fixed a crash that could occur when using Cut Frenzy on a God’s Shield while equipped with Lightning Edge

  • Fixed an issue where killing an enemy with Reality Bleed while in Fog could spawn a duplicate entity with 1 health

  • Improved visual feedback for the Rogue’s Nimble Pilfer passive to better indicate when it activates and what benefits it grants

  • Fixed an issue where Empoison Blades skill from campfire could interrupt the execution of any skill when hitting a target

  • Fixed an issue where enemies affected by Crystal Frenzy could incorrectly target Adventurers instead of the Crystal

  • Fixed an issue where enemies with Crystal Frenzy that couldn’t reach the crystal would skip their turns indefinitely

  • Fixed an inconsistency in the Prologue tutorial where blight per night values were stated as 10 per night but applied as 8

  • Fixed some visual inconsistencies with recruited and unlocked characters.

  • Fixed some colourless equipment

  • Improved Scene loading times

  • Fix headless characters (and some missing other appendages)

  • Fixed visual errors with Act 2 terrain textures when overlapping with holes.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community: https://steamcommunity.com/app/2832280/discussions/

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Source

Steam News / 29 April 2026

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