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Steam News12 May 20261mo ago

0.3.6 Heads into town with nearly 40 fixes

Hail, Adventurers! More fixes headed to the Rift today with a cart so full of fixes and tweaks that we’ve had to rest the donkey FIVE TIMES (we really should have got a horse by now).

Full notes

Full Blightstone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes2 additions8 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Store
  • Balance
  • Maps
fixedFixed a freeze that could occur when accessing the Team Screen during a recruit scene and clicking the Dismiss button.
fixedFixed an issue where obtaining all skills for a character could cause Crystal skills to appear as skill offers.
fixedFixed an issue where Bahir, the Djinn from the Benevolent Djinn node, could appear with Anomalies and Blighted modifiers.
changedUpdated Boar Abomination and Giant Abomination names, and classified them as Demonic enemies.
changedReduced the interaction collider size of the Dismiss button so it better matches its visual bounds.
fixedFixed an issue where the Brawler’s Momentum Strike could exceed its intended range when affected by Strength bonuses.

Blightstone changes

  • Roguehero
fixedFixed a freeze that could occur when accessing the Team Screen during a recruit scene and clicking the Dismiss button.
fixedFixed an issue where obtaining all skills for a character could cause Crystal skills to appear as skill offers.
fixedFixed an issue where Bahir, the Djinn from the Benevolent Djinn node, could appear with Anomalies and Blighted modifiers.
changedUpdated Boar Abomination and Giant Abomination names, and classified them as Demonic enemies.
changedReduced the interaction collider size of the Dismiss button so it better matches its visual bounds.

Hail, Adventurers! More fixes headed to the Rift today with a cart so full of fixes and tweaks that we’ve had to rest the donkey FIVE TIMES (we really should have got a horse by now).

Without further ado, it’s a long enough list already. Here’s what’s coming to Blightstone today!

A boatload of fixes and tweaks!

  • Fixed a freeze that could occur when accessing the Team Screen during a recruit scene and clicking the Dismiss button.

  • Fixed an issue where obtaining all skills for a character could cause Crystal skills to appear as skill offers.

  • Fixed an issue where Bahir, the Djinn from the Benevolent Djinn node, could appear with Anomalies and Blighted modifiers.

  • Updated Boar Abomination and Giant Abomination names, and classified them as Demonic enemies.

  • Reduced the interaction collider size of the Dismiss button so it better matches its visual bounds.

  • Fixed an issue where the Brawler’s Momentum Strike could exceed its intended range when affected by Strength bonuses.

  • Fixed an issue where the “Dismiss a Hero” popup could appear when the party had three or fewer members after recruiting an adventurer.

  • Updated Blighted entities so their skin colour now changes correctly.

  • Fixed an issue where Act 2 decals could display incorrectly when holes were present.

  • Fixed an issue where area attack previews could appear behind slabs or other scene assets.

  • Fixed an issue where Marked did not stack correctly on Karantos between Hunter's Net Ambush skill and Brawler's Immobilize.

  • Updated Bandit's Empoison Weapon skill and Scarab Sand Shelter skill behaviour to trigger on the second turn.

  • Fixed the Stone-Carved Figurine description to state "status immunity" instead of "status resistance".

  • Fixed an issue where Void Pulse could partially spawn inside a column, preventing it from being moved.

  • Fixed an issue where teleport skills could move characters onto Xander’s mountain.

  • Fixed an issue where adding an upgraded stat could remove a previously upgraded stat.

  • Fixed an issue on the Team Screen where Block could visually increase above its 50% cap.

  • Fixed an issue where Block upgrades could still appear as options after reaching the 50% cap.

  • Fixed an issue where targeting a Void Anchored enemy could incorrectly show a “Not enough action points” error.

  • Fixed an issue where swapping positions between a trap and an entity could cause the entity to collide with the trap.

  • Fixed an issue where killing an enemy with Blizzard’s Fists and Reality Bleed could create a duplicate with 1 health.

  • Fixed an issue where the fourth hit of Earthbolts could target a dead enemy while valid targets were still alive.

  • Fixed an issue where the achievement of complete Act with a hero would not be triggered correctly when completing Act 2.

  • Fixed an issue where starting and completing a fresh run could prevent switching to Act 2 from the Main Menu slider.

  • Improved visual effects, animations, timing, and feedback across multiple skills.

  • Fixed an issue where the Portals anomaly could spawn enemies from the same faction in the scene.

  • Fixed an issue where abandoning a run during the Korghul cinematic screen shake could leave the screen shaking permanently.

  • Fixed an issue where Dog Bark Distraction text could overlap with its rarity label.

  • Fixed an issue where Xander could be targeted with the Priest’s Soul Explosion.

  • Fixed an issue where Shadow Presence preview and area indicators displayed at the wrong size.

  • Fixed an issue where a Blazing Vex prepared to explode would fail to detonate if killed by the Druid’s Crow.

  • Fixed an issue where very short paths could fail to count action point costs correctly.

  • Fixed an issue where a hidden ally killed and revived could return without a health bar and remain permanently hidden.

  • Fixed an issue where daylight animation would not be done in Campfire's Blight biome.

Sound tweaks and fixes, too!

  • Added sound to several skills and actions: Crystal Death Ward, hunter’s Sniff and Dig, Arcane Barrier buffing a projectile, Arcane Barrier hit, Druid’s Beastly Swap, all Xander skills, when a character enters a quicksand

  • Updated most of Rogue’s skills sounds

  • Added a lot of UI sounds (buying store services, some pop-ups, options sliders, buttons in Xander’s tower and more)

  • PLUS dozens of other sounds in different situations.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community: https://steamcommunity.com/app/2832280/discussions/

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Source

Steam News / 12 May 2026

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