In this update3
Full notes
Full Blightstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Events
- Performance
- Fixes
Blightstone changes
- Roguehero
Well met, Adventurers! It’s been great to see you all getting to grips with Luna, our new Rogue and our Mages are back to give you more to get your teeth into, with some additions, tweaks, fixes and changes for your favourite roguelite dark-fantasy turn-based strategy game called Blightstone.
In addition, we've got a stunning 20% discount currently running, and for the next week you can get a great price on our Early Access adventure, where you can have direct impact on the game and how we evolve on our way to 1.0 launch. In the meantime, if you want to see what’s hitting the Rift today? Join us below to find out:
Additions
FOUR New nodes (one per Biome) which will allow Adventurers to recruit Heroes
A new Blight-infested enemy variant - exploding on death to deal damage and add Blight within an area
Added a Very Hard difficulty to give you even more challenge
New Campfire skill - Blight Extraction
Fixes
Fixed an issue where having 4 party members also reduced the health of enemy Druids in the Forest scene
Fixed a crash when upgrading Trap skill from Rare to Epic on Hunter
Fixed a crash when upgrading a skill on a character using old save data
Thread of Safeguard (adds hero death wards) now has only one level
Fixed a bug where some equipment displayed "deals X% damage" twice
Fixed a bug where the Quick Reload skill tier epic indicated that the damage bonus lasted 1 turn, but it lasted for the entire combat
Fixed a crash that could occur when recruiting an adventurer during the Campfire
Fixed a bug that allowed Adventurers to get multiple items when selecting an item in Ayanur’s node
Fixed a crash in the team screen that happened with certain stats
Fixed a bug that could show an empty field in the list of modifiers of any entity
Fixed a bug that showed different values for Temporary Armor in the UI and the list of modifiers
Fixed a crash when calculating pathfindings with entities that were too near
Fixed a bug that did not show the preview of added Temporary Armor
Fixed a bug that loaded a different scene when reentering a node after exiting the game
Fixed bug that carried some items from one run to another
Fixed a bug that did not display the origin of the Thread of Agility modifier when hovering over in the stats screen
Fixed a bug in the description of Thread of Agility in the Continuum Forge, showing +0.5 steps instead of +1 steps
Fixed a bug that did not display the Thread of Purity effect in the list of generic modifiers
Fixed an issue where killing an enemy with Brawler’s Charge (or any other skill that made the target stumble) while they were performing an interruption skill could incorrectly trigger that interruption skill
If the bandit bowman is executing its interruption skill, killing him will now trigger the interruption skill
Fixed an issue where the Watcher could teleport outside the screen after being attacked
Fixed a bug where Rune of Stock applied the effect without having it equipped
Fixed an issue where Tunnel Driller holes were missing their UI outline
Fixed an issue where a Tunnel Driller could attack while still invisible before properly appearing in the encounter
Fixed an issue where status popups could sometimes appear on hidden or underground entities, such as Dypskar Drillers
Fixed an issue where the visual effects from Korghul’s Fire Rain skill were not properly cleared after the ability finished
Fixed a bug that did not stack properly the Marked status from Net Ambush and Marker Shot
Added rewards when successfully explaining your quest to the Dypskars in the scene Dypskar Dilemma
Added gold reward to hidden node Wealthy Well and increased item rarity
Give better equipment and heal blight in the scene Benevolent Djinn
Give better rewards when choosing to kill the farmer in the scene Help Ambush
Increase difficulty of the first node in the druid quest after having unlocked the Druid
The Dypskar reading the decree now gets closer to the party in the scene Emperors Decree
Reduce the price penalty when using the bandit’s shop from 50% to 20% in the scene Bandit Trader
Fixed a visual bug that caused the party to move in the opposite direction when exiting the node in the scene Bandit Trader
Fixed a visual bug that caused the lifebars of the heroes to overlap with the store UI in the scene Bandit Trader
Fixed a visual bug that caused the Priest to be inside the house’s door in the second scene in the priest quest
Fixed a visual bug that caused some of the rock textures to be stretched in the scene
Tweaks
ANY enemy can now suffer from Crystal Frenzy
Enemy variants are now spawned randomly within any scene, adding some more variety
We’ve tweaked difficulty (lowered) or Easy, Normal and Hard modes
Reduced Blight at night
Secondary Heroes have new colours for their default robes
We’ve added Hero names to the dismiss screen
Ayanur now gives an item within the first encounter as well
Lightning Arrow skill now deals 7 piercing-damage, 9 at Rare, and 12 at Epic, and has a cooldown of 2 turns
Link of Might gem skill now grants +50% damage to the nearest target, 75% at Rare, and 100% at Epic
Extraordinary Craft campfire skill now costs 6 Scrap instead of 8
Fixed a bug that displayed wrong burning or burnt tall grass
Fixed a visual bug affecting some entities in cinematics when swapping facing left/right
Improved small version of resource icons used in tooltips
Fixed a UI bug in the dismiss hero screen when it had 5 heroes
Fixed typo error in Dog Attack skill
Added missing Chinese translations across various UI elements
Improved visuals in decoration assets in the blighted merchant
Fixed an issue where vignetting (dark corners of the screen) was not present in the campfire
Dypskar Empire Gate node optimized for a better framerate
Fixed some visual glitches with the wells
Fixed a bug that didn’t highlight the upgrade button when buying the Thread of Purity in the Continuum Forge
Deep Empire Gate node optimized for a better framerate
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
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Source
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