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Steam News30 January 20265mo ago

Time to Change Difficulty! Patch 0.0.6 Lands Now!

Dearest Adventurers! Some great news today as, amid bug fixes, tweaks, changes, tinkering and hammering with the Blightstone cart - we are also giving you difficulty options!

In this update3

Full notes

Full Blightstone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes5 additions6 changes0 removals
  • Events
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Store
addedBow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital!
addedGameplay ElementsAll-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a harder run.
changedGameplay ElementsInstant Transmission - After finishing a run (including the Prologue) Adventurers will now transition DIRECTLY to Xander’s tower instead of returning to the main menu
addedBug FixesIn addition to those new elements, we’ve got another load of fixes, tweaks and more which are live right now, including:
fixedBug FixesFixed FPS limiters which were being ignored by select resolution options
fixedBug FixesA fix for freezing which could happen after defeating a boss if certain skill triggers were active

Blightstone changes

addedBow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital!
addedAll-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a harder run.
changedInstant Transmission - After finishing a run (including the Prologue) Adventurers will now transition DIRECTLY to Xander’s tower instead of returning to the main menu
addedIn addition to those new elements, we’ve got another load of fixes, tweaks and more which are live right now, including:
fixedFixed FPS limiters which were being ignored by select resolution options

Dearest Adventurers! Some great news today as, amid bug fixes, tweaks, changes, tinkering and hammering with the Blightstone cart - we are also giving you difficulty options!

Bow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital!

Here’s what’s hitting the beaten track in today’s cart-load of patch notes:

Gameplay Elements

  • All-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a harder run.

  • Instant Transmission - After finishing a run (including the Prologue) Adventurers will now transition DIRECTLY to Xander’s tower instead of returning to the main menu

Bug Fixes

In addition to those new elements, we’ve got another load of fixes, tweaks and more which are live right now, including:

  • Fixed FPS limiters which were being ignored by select resolution options

  • A fix for freezing which could happen after defeating a boss if certain skill triggers were active

  • A memory-leak fix where characters or equipment were changed

  • A fix for turrets not correctly receiving Burning status

  • Sand Wurms will now NOT move through other characters (I feel these Wurms are the bane of my existence. Send help)

  • Fixed a bug where some wood source objects would be selectable outside of the playable area and cause strange interactions when used as wood sources

  • We’ve also fixed an issue where some wood sources would appear inside other wood sources, making skills like the Druid’s Splinter Burst hard to use properly.

  • Fixed a bug where some fallen ladders would not work properly as a wood source for the druid's Splinter Burst skill (lots changing on Splinter Burst today!)

  • A fix for an issue where armour incorrectly reduced damage taken from certain status effects

  • We’ve fixed an issue where the Druid’s Speak With Animals still would not apply to the Raging Bear enemy (in fairness, raging bears rarely listen to me, either)

  • We’ve fixed an issue where corpses could remain floating if an entity died while falling into a chasm

  • Fixed positions for explosive fruits in Blighted Lands nodes to they are actually usable

Visual Tweaks Balancing Improvements

  • Purifying Presence now does NOT trigger at the campfire (this was originally intended to be combat only)

  • Fixed our Heroes’ spawn position at the store mountain node so they come from one of the mountain paths instead of the precipice

  • Improved performance when buying items in stores

  • A new “normal” texture map

  • A new “emissive” texture map and 3D shadowing to Dpyskar

  • Fixed a typo in the Priest’s Holy Book item description

  • Changed the Description for the Druid’s Splinter Burst which was unclear about wood resource usage

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

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Source

Steam News / 30 January 2026

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