Full notes
Full Blightstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings from the Rift, Adventurers! I’m stuck here amid Karantos’ evil minions but I am STILL getting news to you (via some magical means, don’t ask. I’m too deep into this now) of our new update - Version 0.0.5!
What changed
- Gameplay
- Performance
- Fixes
- Balance
- Events
- Maps
Blightstone changes
Our Mages have been working their staffs off to bring you more bug fixes, crash fixes, tweaks and more, and here’s what you can find in today’s update:
A fix for a bug that would crash the game if you got map information for an unreachable node
A fix for an issue that would stop the Rune of Complete Revival from working properly
Another fix for an issue where grabbing a Demonic Watcher and hitting it could cause the enemy to teleport away while ALSO still being considered “grabbed”
A fix for an issue which was stopping Adventurers from using the Quick step function properly
A fix for a bug that means using the Druid’s Barkskin on a pile of bones could case the world to freeze
A fix for a buggette which gave an additional initial Change Fate from the Thread of Fate
Another Change Fate fix to make sure it still shows after charges are used
Tweaks to ensure that Thread of Rare Skills and Thread of Epic Skills descriptions showed the correct probability increase per level
Fixed a bug which would always show the “Run Completed” message at the end run screen (only a problem if you weren’t completing your runs!)
Fixed an issue with the Priest’s passive barrier gain nor applying properly (just a little bit TOO passive)
A fix for an issue where accuracy reduction previews weren’t displaying correctly if an entity was Blinded
Fixed an issue where dead heroes could still have dialogue after the battle (contrary to popular belief there is no Necromancer)
Another bug fix, to ensure correct damage highlights in previews
A fix to ensure in-game resolution is correct if monitor resolution is changed while windowed
A fix for an issue that would cause combat to consume increasing amounts of memory (oops)
A tweak for the (now correct) pivot position of the Hypskar Turret
A tweak for the skill title position in combat reward pop-ups
New visual holes for waterfalls in the Magic Mushrooms mountain scene (and new tree grass visuals, too)
A change for the textures for tents in the Blighted Lands biome
Improved UI resources, status and damage type icons
Improved quality for store services icons
Thank you again, Adventurers. From the Mages at Unfinished Pixel.
Steam Community: https://steamcommunity.com/app/2832280/discussions/
Discord: https://discord.gg/EEJmnthsqf
X (Twitter): https://x.com/blightstonegame
Tik Tok: https://www.tiktok.com/@blightstonegame
Bluesky: https://bsky.app/profile/blightstonegame.bsky.social
Source
Changelog.gg summarizes and formats this update. How we read updates.
