In this update7
Full notes
Full Blessed To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Blessed To Die changes
This update is mainly focused on improving stability and overall game feel.
A lot of work went into reducing crashes/freezes, cleaning up combat behavior, and making the flow between the city, missions, and battles smoother.
We will be releasing a roadmap in the next day or two to address our priorities and what will be addressed next.
Stability & Performance
This was the biggest focus of the patch.
A large number of fixes were made targeting:
Random freezes
Combat-related crashes
UI issues during transitions
Save/persistence problems
General mission flow stability
Overall, the game should now feel much more reliable during longer play sessions.
Steam post image We improved the combat log to better explain the initiative order.
Combat Improvements
Combat also received a major polish pass.
Updates include:
Improved status effect behavior
More consistent initiative handling
Cleaner combat logs and messaging
Better readability for combat-related UI
Improved card/deck source messaging during battle
A lot of smaller combat edge cases were cleaned up as well to help fights feel more predictable and understandable.
UI & Flow Improvements
Several areas of the game received additional polish and fixes, including:
Main menu
City hub
Character sheet
Pause/options screens
Mission map
Combat UI
Card pile windows
Combat logs
Fixed roster issues at recruitment buildings
Keyboard and controller prompts should now also display more consistently.
Progression & Save Improvements
Additional fixes were made to progression and save handling to improve consistency between missions and city management.
This includes improvements related to:
Injury handling
Mission progression
Returning to the city after runs
Mid-run progression tracking
Localization
Updated and expanded localization support across:
English
German
Spanish
French
Japanese
Portuguese (BR)
Russian
Chinese (Simplified)
This includes combat text, initiative messaging, and additional UI improvements across supported languages.
Developer Notes
This update was all about making the game feel smoother and more stable overall.
Not every patch is about adding big new content — sometimes it’s about improving the experience players already spend the most time with. A huge amount of work went into fixing annoying edge cases, improving reliability, and making combat easier to follow.
Your feedback continues to help shape development.
If you run into any remaining crashes, freezes, or strange combat behavior after the update, definitely let us know. Reports from players have been extremely helpful for tracking issues down quickly.
Thanks again for all the support so far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
