In this update6
Full notes
Full Blessed To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Balance
Blessed To Die changes
This update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.
Headline Feature
20 New Enemies – The Trials of Heroes
The biggest addition in this update is the expansion of The Trials of Heroes, the arena-themed Advisor Missions.
You’ll now face a much wider range of gladiators, champions, brutal fighters, and dangerous arena combatants designed to create more varied encounters and tactical situations during runs.
The goal is to make arena missions feel less predictable while continuing to reinforce enemy behavior patterns players can learn and adapt to over time.
Localization Improvements
Added new localization entries for French
Improved UI localization consistency across multiple languages
Standardized mission-related terminology across the interface
Localization support is continuing to grow, and these updates should make the experience feel cleaner and more consistent across supported languages.
Gameplay & Reward Improvements
Improved reward scaling logic based on mission difficulty
Reward pools now better reflect harder encounters and higher risks
Added distinct reward selection logic to reduce duplicate rewards and improve variety during runs
This should help rewards feel more meaningful and varied, especially during longer sessions.
Technical & System Improvements
Updated Universal Render Pipeline settings and localization assets
Added new enemy and enemy card definitions for expanded gameplay variety
Updated audio metadata to improve background loading behavior for combat and narrative audio
Removed obsolete and unused assets
Developer Notes
This update was largely about strengthening systems behind the scenes while also adding a major batch of new enemies to The Trials of Heroes.
The arena missions are intended to become one of the most replayable parts of the game, so expanding enemy variety there is a major focus moving forward.
We’re also continuing to improve localization support and overall UI clarity based directly on player feedback.
This is our first release on Steam, and your feedback is already helping shape the game in meaningful ways.
If you’ve been playing, we’d especially love feedback on:
Balance and reward pacing
UI readability and clarity
Enemy variety and mission pacing
Thanks again for all the support and feedback so far.
Source
Changelog.gg summarizes and formats this update. How we read updates.
