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Steam News10 May 20261mo ago

The Trials of Heroes Expands

This update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.

In this update6

Full notes

Full Blessed To Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions12 changes1 removal
  • UI and audio
  • Events
  • Gameplay
  • Balance
changedThis update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.
addedLocalization ImprovementsAdded new localization entries for French
changedLocalization ImprovementsImproved UI localization consistency across multiple languages
changedLocalization ImprovementsStandardized mission-related terminology across the interface
changedLocalization ImprovementsLocalization support is continuing to grow, and these updates should make the experience feel cleaner and more consistent across supported languages.
changedGameplay & Reward ImprovementsImproved reward scaling logic based on mission difficulty

Blessed To Die changes

changedThis update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.
addedAdded new localization entries for French
changedImproved UI localization consistency across multiple languages
changedStandardized mission-related terminology across the interface
changedLocalization support is continuing to grow, and these updates should make the experience feel cleaner and more consistent across supported languages.

This update is heavily focused on expanding The Trials of Heroes while continuing to improve localization, rewards, and overall game polish.

Headline Feature

20 New Enemies – The Trials of Heroes

The biggest addition in this update is the expansion of The Trials of Heroes, the arena-themed Advisor Missions.

You’ll now face a much wider range of gladiators, champions, brutal fighters, and dangerous arena combatants designed to create more varied encounters and tactical situations during runs.

The goal is to make arena missions feel less predictable while continuing to reinforce enemy behavior patterns players can learn and adapt to over time.

Localization Improvements

  • Added new localization entries for French

  • Improved UI localization consistency across multiple languages

  • Standardized mission-related terminology across the interface

Localization support is continuing to grow, and these updates should make the experience feel cleaner and more consistent across supported languages.

Gameplay & Reward Improvements

  • Improved reward scaling logic based on mission difficulty

  • Reward pools now better reflect harder encounters and higher risks

  • Added distinct reward selection logic to reduce duplicate rewards and improve variety during runs

This should help rewards feel more meaningful and varied, especially during longer sessions.

Technical & System Improvements

  • Updated Universal Render Pipeline settings and localization assets

  • Added new enemy and enemy card definitions for expanded gameplay variety

  • Updated audio metadata to improve background loading behavior for combat and narrative audio

  • Removed obsolete and unused assets

Developer Notes

This update was largely about strengthening systems behind the scenes while also adding a major batch of new enemies to The Trials of Heroes.

The arena missions are intended to become one of the most replayable parts of the game, so expanding enemy variety there is a major focus moving forward.

We’re also continuing to improve localization support and overall UI clarity based directly on player feedback.

This is our first release on Steam, and your feedback is already helping shape the game in meaningful ways.

If you’ve been playing, we’d especially love feedback on:

  • Balance and reward pacing

  • UI readability and clarity

  • Enemy variety and mission pacing

Thanks again for all the support and feedback so far.

Source

Steam News / 10 May 2026

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