In this update12
Full notes
Full Blackout - Early Access update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well.
What changed
- Performance
- UI and audio
- Events
- Gameplay
- Fixes
- Security
Blackout - Early Access changes
UI/Menu Changes | Tech Upgrades | Extras | Next Update
UI/Menu Changes:
New Main Menu
Main Menu is now Physics-Based (besides some scripted events for lore reasons)
New Ability Reroll System
Updated Card Textures & Models
Updated General Lighting
Updated Landscape & Background
Changed Splash Screen (placeholder till next update)
Updated Card & Camera Animations
Updated SFX (placeholder till next update)
New Settings Menu
New Settings Menu including settings for Video, Audio, Keybinds, and General settings
Settings now save between game instances
Added 13 New Graphics Settings
Added 8 New General Settings
Added 1 New Audio Setting
Added ability to remap any Keybind
New Player HUD
Rewritten from scratch for better performance
Updated Player HUD with new Ability Card Textures and Animations
Updated Weapon Cards with new Textures and Animations
Player HUD now reacts with certain in-game interactions (Fortune Teller, Arsenal Ascender, & more)
Player Crosshair Color can now be changed in the Settings Menu
Updated SFX for various HUD Updates
Keybinds on the PlayerHUD now update in realtime when a key bind change is made
Tech Upgrades:
New Input System
New Input System built from scratch
Keybinds can now be remapped to any key through the Settings Menu
Enhanced Performance with Interactable Objects in-game
New options during player clicks allow for more in-depth mechanics (Grenade Projectile Prediction Path, Grenade Instant Throw, & more)
Rebuilt Menus
Most Menus were rebuilt from scratch to have better performance and be easier to develop.
Includes New Main Menu, Settings Menu, PlayerHUD, & Stats Screen
New Grenade
Grenade Functionality rewritten from scratch for better performance and features
After holding down the Grenade Button for a few frames, a prediction path will be visible to show the arch of the Grenade before launch
Grenades no longer get blocked by invisible walls
Grenade Origin location is now bound to the Player Camera (aka Grenade Origin is now consistent)
Grenade Lifespan increased to 20 seconds
Reduced Grenade hitbox to fit into smaller gaps (does not affect explosion radius)
Grenades no longer launch on button click, now on button release by default
Added Setting called "Insta-Grenade Throw" in Settings Menu to revert new on button release functionality
Extras:
Ritual Lantern Updates
Lanterns at Temple Top are now Reactive to Top Ritual
Added Lanterns to Final Gate for each one of the Rituals, each one lights up when a Ritual is completed
Final Gate is now bound to completing all Rituals rather than unlocking all Fountain Gates
Bug Fixes
Fixed several immortal/glitch spots in the Shipwreck Area
Fixed Infinite Damage exploit with AB1-BoostedMag (hopefully)
Adjusted volume of Shotgun fire to match other Audio (all tiers)
Added new Out-of-Bounds Terrain in Shipwreck area
Removed more out-of-bounds objects from the Navigation Mesh calculations
Fixed Ritual Zone Symbols from being two-sided when off
Next Update:
Next Update is Blackout's Full Release Update. This includes everything the game needs to be considered complete to exit out of Early Access and into Full Release.
Perktronix & Arsenal Ascender updates were delayed till the next update since they were more about gameplay changes rather than just art/optimization.
Finalizations to most Menus & Systems
More General QoL Changes and Optimizations
Update & Post made by: Vojmir
Source
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