HomeGamesUpdatesPricingMethodology
Steam News20 September 20241y ago

Art Update 3

Hey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimizatio

In this update12

Full notes

Full Blackout - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well.

What changed

3 fixes16 additions23 changes3 removals
  • Performance
  • UI and audio
  • Events
  • Gameplay
  • Fixes
  • Security
changedHey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well.
changedUI/Menu Changes | Tech Upgrades | Extras | Next Update
changedNew Main MenuMain Menu is now Physics-Based (besides some scripted events for lore reasons)
addedNew Main MenuNew Ability Reroll System
changedNew Main MenuUpdated Card Textures & Models
changedNew Main MenuUpdated General Lighting

Blackout - Early Access changes

changedHey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well.
changedUI/Menu Changes | Tech Upgrades | Extras | Next Update
changedMain Menu is now Physics-Based (besides some scripted events for lore reasons)
addedNew Ability Reroll System
changedUpdated Card Textures & Models

UI/Menu Changes | Tech Upgrades | Extras | Next Update

UI/Menu Changes:

New Main Menu

  • Main Menu is now Physics-Based (besides some scripted events for lore reasons)

  • New Ability Reroll System

  • Updated Card Textures & Models

  • Updated General Lighting

  • Updated Landscape & Background

  • Changed Splash Screen (placeholder till next update)

  • Updated Card & Camera Animations

  • Updated SFX (placeholder till next update)

New Settings Menu

  • New Settings Menu including settings for Video, Audio, Keybinds, and General settings

  • Settings now save between game instances

  • Added 13 New Graphics Settings

  • Added 8 New General Settings

  • Added 1 New Audio Setting

  • Added ability to remap any Keybind

New Player HUD

  • Rewritten from scratch for better performance

  • Updated Player HUD with new Ability Card Textures and Animations

  • Updated Weapon Cards with new Textures and Animations

  • Player HUD now reacts with certain in-game interactions (Fortune Teller, Arsenal Ascender, & more)

  • Player Crosshair Color can now be changed in the Settings Menu

  • Updated SFX for various HUD Updates

  • Keybinds on the PlayerHUD now update in realtime when a key bind change is made

Tech Upgrades:

New Input System

  • New Input System built from scratch

  • Keybinds can now be remapped to any key through the Settings Menu

  • Enhanced Performance with Interactable Objects in-game

  • New options during player clicks allow for more in-depth mechanics (Grenade Projectile Prediction Path, Grenade Instant Throw, & more)

Rebuilt Menus

  • Most Menus were rebuilt from scratch to have better performance and be easier to develop.

  • Includes New Main Menu, Settings Menu, PlayerHUD, & Stats Screen

New Grenade

  • Grenade Functionality rewritten from scratch for better performance and features

  • After holding down the Grenade Button for a few frames, a prediction path will be visible to show the arch of the Grenade before launch

  • Grenades no longer get blocked by invisible walls

  • Grenade Origin location is now bound to the Player Camera (aka Grenade Origin is now consistent)

  • Grenade Lifespan increased to 20 seconds

  • Reduced Grenade hitbox to fit into smaller gaps (does not affect explosion radius)

  • Grenades no longer launch on button click, now on button release by default

  • Added Setting called "Insta-Grenade Throw" in Settings Menu to revert new on button release functionality

Extras:

Ritual Lantern Updates

  • Lanterns at Temple Top are now Reactive to Top Ritual

  • Added Lanterns to Final Gate for each one of the Rituals, each one lights up when a Ritual is completed

  • Final Gate is now bound to completing all Rituals rather than unlocking all Fountain Gates

Bug Fixes

  • Fixed several immortal/glitch spots in the Shipwreck Area

  • Fixed Infinite Damage exploit with AB1-BoostedMag (hopefully)

  • Adjusted volume of Shotgun fire to match other Audio (all tiers)

  • Added new Out-of-Bounds Terrain in Shipwreck area

  • Removed more out-of-bounds objects from the Navigation Mesh calculations

  • Fixed Ritual Zone Symbols from being two-sided when off

Next Update:

  • Next Update is Blackout's Full Release Update. This includes everything the game needs to be considered complete to exit out of Early Access and into Full Release.

  • Perktronix & Arsenal Ascender updates were delayed till the next update since they were more about gameplay changes rather than just art/optimization.

  • Finalizations to most Menus & Systems

  • More General QoL Changes and Optimizations

Update & Post made by: Vojmir

Source

Steam News / 20 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.