In this update2
Full notes
Full Blackout - Early Access update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Blackout - Early Access changes
This Art Update is tailored toward many of the progression systems in the game and has them receiving updates and even full visual remakes (in the case of Rituals).
Progression Systems Updates | UI Updates
Progression Systems Updates:
Chalice & Chalice Platform
New Visuals
Updated Animations
New SFX
Ritual Tables & Area
New Visuals
Updated Animations
New SFX
Updated Chalice Visuals
Bugfixes
Fountains
New Visuals
Updated Animations
Updated Chalice Visuals
Unlockable Gates
New Visuals
Updated Animations
Perktronix Machines
Now Color-Coordinated(not final look)
UI Updates:
Updated Game Logo on Splash Screen & Main Menu
New Studio Logo on Splash Screen
Updated Clickable Cards Visuals & Bugfixes
Clicking on the Game Logo in the Main Menu now opens Blackout's Steam Page.
The Grenade Card and Base Chalice Card in the Player HUD have been remade.
Added a Watermark to the Top-right of the Player HUD showcasing the Game's current Build & Version
Changed some Lighting and Textures in the Temple Area to be more "Blacked out" 😏
Once again I'd like to thank all of the Playtesters who helped form Blackout into what it is today, without you this project would be nowhere.
Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray
Source
Changelog.gg summarizes and formats this update. How we read updates.
