HomeGamesUpdatesPricingMethodology
Steam News26 February 20242y ago

Art Update 2

Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout.

In this update10

Full notes

Full Blackout - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout. Ranging from the flooring of the Temple to the outside Blackout encasing the world, many changes & additions have been made for a more immersive experience.

What changed

0 fixes8 additions13 changes5 removals
  • Performance
  • Gameplay
  • UI and audio
changedEnvironmental Changes | Optimizations | Extras | Next Update
addedTemple Area VisualsAdded Reactive Lighting
changedTemple Area VisualsUpdated General Lighting
changedTemple Area VisualsChanged Collisions & Rendering of some Objects
changedTemple Area VisualsMoved Temple Gates to align with the Building Shape
addedTemple Area VisualsAdded a few hidden references in and outside the Temple

Blackout - Early Access changes

changedEnvironmental Changes | Optimizations | Extras | Next Update
addedAdded Reactive Lighting
changedUpdated General Lighting
changedChanged Collisions & Rendering of some Objects
changedMoved Temple Gates to align with the Building Shape

Environmental Changes | Optimizations | Extras | Next Update

Environmental Changes:

Temple Area Visuals

  • Finalized Textures and Models

  • Added Reactive Lighting

  • Updated General Lighting

  • Changed Collisions & Rendering of some Objects

  • Moved Temple Gates to align with the Building Shape

  • Added a few hidden references in and outside the Temple

Temple Area Playspace

  • Removed all Invisible Walls

  • Added connecting Catwalks on all sides (exterior)

  • Added new Grenade Jump platforms (exterior)

  • Updated Stair and Railing collisions to allow easy vaulting on/off them (exterior)

  • Temple Gates now align on opposite sides of the Temple for easier traversal (interior)

  • Reduced locations where the player could get stuck (interior/exterior)

The Blackout

  • Introducing the 'Blackout', the birthplace of familiar foes

  • If the player touches a part of the Blackout they are instantly killed

  • Found on the exterior of the Main Walls, spans the perimeter of the Playable Space

Ambient Fog

  • Fog no longer gets removed when facing West

  • Increased the density of the Fog

  • Fog is now reactive (more of this coming next update)

Skybox

  • Darkened Global Skybox & Skylight

  • Removed the Giant Statues from the Sky

Fortune Teller

  • New Visuals

  • Updated Animations

  • Bugfixes

Optimizations:

  • Changed Lighting in most scenarios from Light Sources to Emissive Textures

  • Light Sources are only enabled once an Area is Unlocked

  • Removed the Landscape & out-of-bounds Objects from Navigation Mesh calculations

  • Removed out-of-bounds Objects & Lights never seen by Players

  • Internal Benchmarks are showing a 10-20FPS increase on average from last Update

  • Much more optimizations coming in the next Update

Extras:

  • Added Bullet Holes onto Enemies Hit

  • Sped up some Main Menu animations

Next Update:

  • Next Update is mostly focused on the UI side of the Project. This ranges anywhere from replacing placeholder images in the UI to complete overhauls to how the UI functions & renders for optimization reasons.

  • The final two Interactable Machines (Perktronix and Arsenal Ascender) are getting their final models, visuals, sfx, and animations added with some key updates to the Arsenal Ascender.

  • More General QoL Changes and Optimizations

Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray

Source

Steam News / 26 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.