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Latest Black One Blood Brothers updates
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Updated TacMap Guide
Greetings, Operators, and welcome to the updated Tactical Map Guide. This is a crucial tool in the game. From this interface, you can define a wide range of actions. Press CAPSLOCK by default to bring it up. Once in thi…
Update 2.05c: Improvements #1
- Addition: Upgrade on Unreal Engine 5.7.4 (various fixes for GPU-related crashes) - Improvement: Visual details on certain maps - Improvement: Grass optimization on the “Residential House” map - Improvement: Optimized…
Update 2.05b: Hotfix #1
- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target - Improvement: AI spawn/despawn logic - Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwoo…
Early Access 2.05 out now - Changelog
Greetings, Operators. We're thrilled to announce that Black One Blood Brothers Early Access 2.05 is now available on Steam. Please update the game and let us know if there is any issue, as your feedback is key for Helio…
Early Access 2.05 preview
Welcome, Operators, The next update for Black One Blood Brothers is coming. This is the first major update following the migration to UE 5.7. It brings new optimization improvements, additional equipment, and significan…
Helios Drop 2
Greetings, Operators! While Helios is hard at work on the next update of Black One Blood Brothers, we wanted to give you a quick glimpse of what he’s been working on. Of course, this is just a preview of a very small pa…
Helios Drop #1
Greetings, Operators, Is there any better way to end this week with the first edition of the "Helios Drop", your exclusive first glimpse to WIP concepts that will make (or not) their way to Black One Blood Brothers. Thi…
Update 2.00j: Hotfix #7
- Fix: Several AI pathfinding issues - Fix: Several SFX might not play correctly - Fix: Music might not play correctly - Fix: Some oceans on certain maps were using the old version - Fix: Some object textures had a reso…
Update 2.00i: Hotfix #6
- Addition: Upgrade on Unreal Engine 5.7.3 - Fix: Several crashs during a mission - Fix: Some scripts errors
Update 2.00h: Hotfix #5
- Addition: Pop-up message during shader compilation (especially during the game’s first load) - Improvement: NVGs are now hidden when the operator uses a ballistic shield to prevent a visual glitch - Fix: Interaction i…
Community Spotlight #1
Dear Operators, With the release of the new Major Update and the migration of Black One Blood Brothers to Unreal Engine 5, new possibilities are now open for creating your custom content. Brand-new maps, missions, patch…
Update 2.00g: Hotfix #4
- Addition: Gameplay option - Smoke trails - Fix: Some UI elements wouldn’t appear correctly while the game was paused - Fix: Movement key bindings were incorrect in the tutorial - Fix: Tac-map tutorial might not work p…
Update 2.00f: Hotfix #3
- Change: Framerate is set to 60 FPS by default - Fix: Bullet trail visuals - Fix: Few script errors
Update 2.00e: Improvements #2
- Addition: Bullet sonic boom sound based on the distance traveled - Change: Ray tracing is disabled by default on the first launch of the game - Improvement: Various optimization CPU - Improvement: Optimization when lo…
Update 2.00d: Hotfix #2
- Fix: Conflict between voice recognition and MirillisActionVulkanLayer.dll when enabled - Fix: Suicide bomber explosion VFX - Fix: Window and door explosion VFX - Fix: Enemy AI could fail to throw grenades properly - F…
Update 2.00c: Hotfix #1
- Improvement: Visuals of some keyboard shortcut icons have been updated to be more readable on screen - Fix: Corpses, police vehicles, and bullet casings couldn’t be selected in the level editor - Fix: Corpses and bull…
Update 2.00b: Improvements #1
- Overhaul: VFX Explosions - Overhaul: Bullet tracers for all shots - Improvement: Reduced ambient radio noise when using voice commands - Improvement: Spoken word detection when using voice commands
THE TIME HAS COME! We’ve officially moved BOBB to Unreal Engine 5.7.2.
Dear Operators, Here we are! Following the two playtests, it is time to take the big leap. The migration to Unreal Engine 5.7.2 is now live today, Tuesday, February 3. This is a major step forward for Black One Blood Br…
PLAYTEST #2 IS ENDING - MAJOR UPGRADE RELEASE DATE
Greetings, Operators, We're currently reaching the end of the Playtest #2 and we wanted to take the time to thank and celebrate our playtesters: thanks to your valuable and constructive feedback, we were able to identif…
Introducing the new key art and logo
Greetings, Operators! A short post to celebrate the arrival of new visuals for Black One Blood Brothers, featuring a new key art and a new logo. This new visual direction focuses on the tactical aspect and highlights th…
