Update log
Full Black One Blood Brothers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target
- Improvement: AI spawn/despawn logic
- Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps
- Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps
- Fix: AI Enemies could sometimes rush the squad too aggressively during combat
- Fix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor
- Fix: “Lost Island” map did not load correctly in the map editor
- Fix: Optimized ray tracing and global illumination on the “Valenwood Villa,” “Burnwood Mansion,” and “Residential House” maps
- Fix: Several landscape geometry issues on the “The Compound” map
- Fix: Launching the game in DirectX 11 would display graphics options reserved for DirectX 12
Source
