Black One Blood Brothers
Steam News 16 April 20261mo ago

Update 2.05b: Hotfix #1

- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target - Improvement: AI spawn/despawn logic - Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwoo…

Update log

Full Black One Blood Brothers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions8 changes0 removals
  • Gameplay
  • Maps
changedAddition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target
changedImprovement: AI spawn/despawn logic
changedImprovement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps
changedImprovement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps
changedFix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor
changedFix: “Lost Island” map did not load correctly in the map editor

- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target

- Improvement: AI spawn/despawn logic

- Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps

- Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps

- Fix: AI Enemies could sometimes rush the squad too aggressively during combat

- Fix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor

- Fix: “Lost Island” map did not load correctly in the map editor

- Fix: Optimized ray tracing and global illumination on the “Valenwood Villa,” “Burnwood Mansion,” and “Residential House” maps

- Fix: Several landscape geometry issues on the “The Compound” map

- Fix: Launching the game in DirectX 11 would display graphics options reserved for DirectX 12

Source

Steam News / 16 April 2026

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