Update log
Full Black One Blood Brothers update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Operators, and welcome to the updated Tactical Map Guide.
Extracted changes
- Maps
- Workshop
- Gameplay
This is a crucial tool in the game. From this interface, you can define a wide range of actions. Press CAPSLOCK by default to bring it up.
Once in this view, you can take full control of your operators and organize different squads based on your tactical decisions. Whether it’s based on their equipment or their skills, the choice is entirely yours. Whether you carefully plan your operation or prefer to leave room for improvisation, the map adapts to your playstyle.
Controls
No corner will remain unknown. Thanks to the different controls, you can zoom in as much as you want and study the terrain for as long as needed. Time is paused by default in the TacMap view. The panels at the bottom left provide all the options you need for both topographic and time control. You can even synchronize your phases or attacks.
Squads
Still on the left side, you’ll find the status of your units, your different squads, as well as each operator’s condition and specialties, displayed through icons next to their name. You have several ways to select them: directly by clicking their name, by click-and-drag, or by pressing “all.” You can reorganize your squads however you want.
Basic Movement
Once your squad or squads are selected, movement is handled naturally with a left-click in the desired direction. You can click the hourglass to resume time and watch your operators move in real time. On the panels to the right, you can customize your formation using preset templates, then adjust them to fit your needs.
Basic Orders
The panels on the right are used for your most important orders. Focus orders encourage the selected operator to maintain attention in a given direction. You can also select grenades, place explosives, or interact with points of interest such as objectives or doors. Available interactions are displayed directly on the TacMap when selected.
The Importance of Waypoints
Waypoints can be set individually by clicking on each one, giving you extremely fine control over how your orders are executed. Up to six orders can be queued, with triggers assigned to your waypoints, allowing for near-surgical precision in your planning. You can also cancel a waypoint or adjust the behavior and speed of an operator or squad upon reaching it.
At each waypoint, you can assign a tactical behavior (such as switching weapons, activating equipment, or changing stance), or an order like an interaction. You can also set delays to synchronize actions between your different squads.
Behavior Relative to the Squad Leader
The designated squad leader determines the formation, pace, and overall behavior of the squad. Subordinates have more limited options, the most important being their behavior within the formation when no direct orders are given. You can also adjust your soldiers’ rules of engagement depending on the intensity and objectives of the mission, in relation to OPFOR.
Action Synchronization
For players who want to fine-tune every detail of their tactical planning, the TacMap offers near-infinite possibilities. Every action can be coordinated based on others.
First, you can assign triggers and manage delays, as mentioned earlier. The second layer is the ability to link actions to the waypoints of another squad.
With your TacMap paused, prepare your actions. For example: imagine a room with two entry points where you suspect OPFOR presence. You want to flank and neutralize them. You can first synchronize door breaches from two different squads, then have Squad
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