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Steam News12 August 202510mo ago

Update 0.1, New Levels and Content

This is the first Major update to Bay: Zero! -Added 2 new enemies: –ConeDrone: makes a vertical beam spawn at your xyz position, which you cant see until you move out of the way.

Full notes

Full Bay: Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
addedAdded 2 new enemies:
changed–ConeDrone: makes a vertical beam spawn at your xyz position, which you cant see until you move out of the way.
fixedFixed issue where player could get absurd speed by abusing the the drag feature in the forwards dash
fixedSemi fixed issue where game would look very pixelated at some moments.
removedLevel 2 no longer has the hauler enemy type due to the need to have a basic enemy as the first enemy seen
changedHauler has been slightly nerfed in terms of health

Bay: Zero changes

addedAdded 2 new enemies:
changed–ConeDrone: makes a vertical beam spawn at your xyz position, which you cant see until you move out of the way.
fixedFixed issue where player could get absurd speed by abusing the the drag feature in the forwards dash
fixedSemi fixed issue where game would look very pixelated at some moments.
removedLevel 2 no longer has the hauler enemy type due to the need to have a basic enemy as the first enemy seen

This is the first Major update to Bay: Zero!

-Added 2 new enemies:

–ConeDrone: makes a vertical beam spawn at your xyz position, which you cant see until you move out of the way.

–Ringer: Spawns a ring of bullets around you, that start slow and then fly at you with increasing speed over time.

-Made levels look and feel more unique

-Fixed issue where player could get absurd speed by abusing the the drag feature in the forwards dash

-Semi fixed issue where game would look very pixelated at some moments.

-Balanced out the first few levels in terms of difficulty.

-Level 2 no longer has the hauler enemy type due to the need to have a basic enemy as the first enemy seen

-Hauler has been slightly nerfed in terms of health

-Void Spiders no longer just disappear on death

-Void Spiders and other non-exploding enemies have a better death animation that is also physics based.

-Added Grapple Points to the game

-Grapple Points are light blue boxes you can grapple onto to increase your grapple power.

-Grapple Points are spread out across some levels, but I'm still working on incorporating them into some other levels.

-The new enemies are movement based, so you have to always be moving if you want to dodge them.

-Fixed non-working button on second menu

-Added third section to game

-Added LOD on enemies to the game, hopefully lowering gpu usage.

Feedback would be appreciated and (most likely) used!

Source

Steam News / 12 August 2025

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