Full notes
Full Bay: Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Bay: Zero changes
Bay: Zero has entered full release! Thank you to everyone who has helped me get here and more!
-Changed update name scheme from X . YZ to X . Y . Z (0.12 -> 0.1.2)
-Added health bars to every regular enemy in the game(excluding the basic drone)
-Added final planned main level
-Added lower difficulty mode(Airlike)
-Added endless mode
- Endless mode has enemies and occasionally bosses spawning
-Revamped the tutorial
-Revamped many levels
-Made a second movement system for ease of use
-Added new enemy types for future content beyond current release
-While future content is planned, it will not be as direct as main content.
-Nerfed SpinSlicers(small running enemies)
-Buffed Hauler just a bit more just a TINNYYY bit I need to stop doing this
-Fixed bug where you could enter the final boss area instead of the Debring boss fight
-Updated many visuals around the game with new models and effects
-Added more lore around
-Added intro loading screen for levels to make things look smoother
-Updated a lot of the UI
-Pretty much updated everything(im forgetting a lot)
-Kept level 9 unfinished
-Planning on adding separate voicelines for certain enemies
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
