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Steam News13 January 20233y ago

5.0.0 - When!?

I know its been almost a year since I've posted any update to the steam page, but I have continued work on the game where I can find the time.

Full notes

Full battleMETAL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Maps
  • Gameplay
  • UI and audio
changedOriginally I had only planned to do a few map updates and some code refinements for a hypothetical '4.0.0' release. This completely morphed over 2022 into something way more involved. Through conversations with the Darkplaces engine community and some experiments on my side, I was able to vastly improve framerates and refine the game's aesthetics.
addedI was also able to finally fill in the missing 3 missions from Operation 3. The campaign was originally set up to have 15 single player missions and due to crunch in 2020 I only get 12 complete. 5.0.0 will have 3 brand new missions and the finale mission of the game has been completely rebuilt from the ground up.
addedOther big changes were around quality of life for the player: the UI has been cleaned up, animated reticles and 360 target pointers have been added in. 3D armor diagrams are also in, making visualizing damage a lot easier. I've also rebalanced all AI to be less bullet-sponge, its much more satisfying to play as light mechs now.
addedI appreciate all players patience and enthusiasm for this quirky little mech game, hopefully we can boot up into shiny new-metal soon enough.

battleMETAL changes

changedOriginally I had only planned to do a few map updates and some code refinements for a hypothetical '4.0.0' release. This completely morphed over 2022 into something way more involved. Through conversations with the Darkplaces engine community and some experiments on my side, I was able to vastly improve framerates and refine the game's aesthetics.
addedI was also able to finally fill in the missing 3 missions from Operation 3. The campaign was originally set up to have 15 single player missions and due to crunch in 2020 I only get 12 complete. 5.0.0 will have 3 brand new missions and the finale mission of the game has been completely rebuilt from the ground up.
addedOther big changes were around quality of life for the player: the UI has been cleaned up, animated reticles and 360 target pointers have been added in. 3D armor diagrams are also in, making visualizing damage a lot easier. I've also rebalanced all AI to be less bullet-sponge, its much more satisfying to play as light mechs now.
addedI appreciate all players patience and enthusiasm for this quirky little mech game, hopefully we can boot up into shiny new-metal soon enough.

I know its been almost a year since I've posted any update to the steam page, but I have continued work on the game where I can find the time.

Originally I had only planned to do a few map updates and some code refinements for a hypothetical '4.0.0' release. This completely morphed over 2022 into something way more involved. Through conversations with the Darkplaces engine community and some experiments on my side, I was able to vastly improve framerates and refine the game's aesthetics.

I was also able to finally fill in the missing 3 missions from Operation 3. The campaign was originally set up to have 15 single player missions and due to crunch in 2020 I only get 12 complete. 5.0.0 will have 3 brand new missions and the finale mission of the game has been completely rebuilt from the ground up.

Other big changes were around quality of life for the player: the UI has been cleaned up, animated reticles and 360 target pointers have been added in. 3D armor diagrams are also in, making visualizing damage a lot easier. I've also rebalanced all AI to be less bullet-sponge, its much more satisfying to play as light mechs now.

So, when? That's the tough call to make. I have about 30% left on mapping to do, and I am currently deep into fixing some networking and graphics issues in the game code. I think end of Q1/2023 is realistic, but it might slide to Q2. I've been fighting serious burnout on this project and to address that I've been trying to take my time.

I appreciate all players patience and enthusiasm for this quirky little mech game, hopefully we can boot up into shiny new-metal soon enough.

Stay frosty, DEAD_HANDs. -PSC

Source

Steam News / 13 January 2023

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