Full notes
Full battleMETAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- UI and audio
battleMETAL changes
A little behind on the rollout of patch 4.0.0. Testing will be this week and I plan to release the patch by end of March 2022.
A quick slice of what to expect in the patch:
Fixed hard-crash deploy point selection bug.
Rebuilt all campaign maps with entity, layout, and enemy updates.
Refined several map objectives and added more environment detail.
Fixed issue with AI death animations / model removal.
3D mech models for Hangar and Arming menus.
3D Player and Target HUD diagrams.
Refactored AI stats per-difficulty level, reducing grind in earlier levels.
improved AI pathfinding to get slightly better at cornering.
and a few more items.
Stay tuned, its very much work in progress.
Source
Changelog.gg summarizes and formats this update. How we read updates.
