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Steam News15 August 202510mo ago

v6.0.0 update.

Bug fixes, some refactoring and cleanup. Gameplay Light Autocannon / ATC switched from hit scan to full projectile. fire rate 0.28 -> 0.32. damage 5.5 -> 9.0 spread increased. 25% damage reduction against buildings.

Full notes

Full battleMETAL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions14 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
changedBug fixes, some refactoring and cleanup.
changedGameplay
changedfire rate 0.28 -> 0.32.
changeddamage 5.5 -> 9.0
changedspread increased.
changed25% damage reduction against buildings.
fire rate0.280.32fire rate increased, buffdamage5.59.0damage increased, buff

battleMETAL changes

changedBug fixes, some refactoring and cleanup.
changedGameplay
changedfire rate 0.28 -> 0.32.
changeddamage 5.5 -> 9.0
changedspread increased.

Bug fixes, some refactoring and cleanup.

Gameplay

  • Light Autocannon / ATC switched from hit scan to full projectile.

  • fire rate 0.28 -> 0.32.

  • damage 5.5 -> 9.0

  • spread increased.

  • 25% damage reduction against buildings.

  • AI accuracy ratings working again.

  • Player and AI beam rendering finally fixed.

  • Flak changed single-shot, reworked the particle effects.

  • downgraded the proxy-det radius of EMP, rockets for AI, only players should have this capability.

  • ESR - fixed and adjusted the shot spread in/out cycle as the weapon is fired.

  • FLAK - changed from burst-fire to single shot. Reduced reload speed, increased pellet total to 10, increased pellet damage to 7.5

  • LIGHT LAS - damage changed to 10, energy cost 14, changed damage buff/debuff to 50% reduction against armor.

  • PLAS - increased damage to 16.0, decreased reload speed for AI units, increased base shot spread.

  • RCKT - further damage reductions against shielded targets, damage bonus against buildings up to +50%, reduced AI proxy det by half.

  • "in-cockpit" and "external" sounds.

Code

  • testing a reduction in local vars in many functions, replaced with a set of temp globals.

  • Player friction / slope movement code cleaned up.

  • Mech Hangar model display issues fixed.

Source

Steam News / 15 August 2025

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