Full notes
Full battleMETAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
battleMETAL changes
Bug fixes, some refactoring and cleanup.
Gameplay
Light Autocannon / ATC switched from hit scan to full projectile.
fire rate 0.28 -> 0.32.
damage 5.5 -> 9.0
spread increased.
25% damage reduction against buildings.
AI accuracy ratings working again.
Player and AI beam rendering finally fixed.
Flak changed single-shot, reworked the particle effects.
downgraded the proxy-det radius of EMP, rockets for AI, only players should have this capability.
ESR - fixed and adjusted the shot spread in/out cycle as the weapon is fired.
FLAK - changed from burst-fire to single shot. Reduced reload speed, increased pellet total to 10, increased pellet damage to 7.5
LIGHT LAS - damage changed to 10, energy cost 14, changed damage buff/debuff to 50% reduction against armor.
PLAS - increased damage to 16.0, decreased reload speed for AI units, increased base shot spread.
RCKT - further damage reductions against shielded targets, damage bonus against buildings up to +50%, reduced AI proxy det by half.
"in-cockpit" and "external" sounds.
Code
testing a reduction in local vars in many functions, replaced with a set of temp globals.
Player friction / slope movement code cleaned up.
Mech Hangar model display issues fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
