Update history
Latest battleMETAL updates
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- battleMETAL
v6.0.4
Small incremental patch. Weapon Rate of Fire, and reload speed added to Arming Menu. EMP and Ion weapon descriptions more accurate for buffs/debuffs. PAC shield penetration mechanics simplified. Fixed issue where player…
Announcement8 changesFixGameplay - battleMETAL
v6.0.0 update.
Bug fixes, some refactoring and cleanup. Gameplay Light Autocannon / ATC switched from hit scan to full projectile. fire rate 0.28 -> 0.32. damage 5.5 -> 9.0 spread increased. 25% damage reduction against buildings. AI…
Announcement14 changes2 numericFix - battleMETAL
v5.4.7 - fixed intermittent player move speed issues
+ Balaket : speed : strafe : 120 -> 130 + Warden : speed : all : 165 -> 160 + rebuilt AI pathing for map O3M1. + fixed issue with animations having incorrect background.
Announcement1 change2 numericFix - battleMETAL
v5.4.3 - map fixes. fixed bug in aiming
+ Fixed some map areas where players can get stuck. + fixed AI node paths for O2M1 and O2M2. + fixed objective trigger issue in O2M3. + fixed intermittent aiming issue.
Announcement1 changeFixMaps - battleMETAL
v5.4.2 - fixed leg animations, graphics options.
Leg animations were affected by monitor framerate, and the issue has been addressed. I've also updated graphics options to make V-sync and custom refresh rates as either/or.
Announcement1 changeFix - battleMETAL
v5.4.1 - fixed ramshocks and directional hit indicators.
Fixed bug with Ramshocks not building charge and not activating. Rebuilt directional hit indicators, will show HUD hints for attacks that come to player's rear 270 arc. Weapon adjustments. Flak Cannon - Damage per pelle…
Announcement5 changes4 numericFix - battleMETAL
v5.4.0 - Cleaner walking animations and fixed AI beam offsets.
Small patch adding smoother acceleration, deceleration, animation speeds. Fixed a bug where new beam start points for AI units was incorrect.
Announcement1 changeFix - battleMETAL
v5.3.3 - fixed tactical map projection.
Finally locked down an annoying issue with the tactical map being oddly mirrored. Map image, object locations, and player facing should completely line up now. Also added the new lightning bolt beams to crystal hazards,…
Announcement2 changesMapsGameplay - battleMETAL
Celebrating the classics
MetalTech: Earthsiege , October 1994, by Dynamix. Short history: Dynamix made Mechwarrior 1 in 1989. As they started working on Mechwarrior 2, Activision pulled the rights. Activision's Mechwarrior 2 would of course go…
Announcement - battleMETAL
New Beam Graphics
Beams long suffered from the limitations of Darkplaces default particle system. For all its power, it lacks good higher-resolution details. 5.3.0 adds a new way of rendering beams, allowing for bright and crisp graphics…
Announcement2 changesGameplay - battleMETAL
5.2.3 - updated master-server ip address and official hosted servers.
oh and apparently 5.2.2 didn't actually go live, great work, me.
Announcement - battleMETAL
5.2.2 - Laser effect issue, intended texture filter mode
Small patch that should fix the inconsistent Light Laser rail effects. Set default gl_texturemode to GL_NEAREST, which takes advantage of the lower res, crunchy texture.
Announcement - battleMETAL
Minor Update - v5.2.1 - O3M3 map fix and cl_hud_alpha default value set.
Big thanks to users posting bugs on the discord; they flagged 2 issues that I've fixed. Map O3M3: hard-lock with enemy spawning underground that couldn't be destroyed. cl_hud_alpha: misspelled this var in the config fil…
Announcement3 changesFixMaps - battleMETAL
5.0.0 Full Release
BIG PATCH NOTES ---------------- Almost 2 years in development, not bad for a 1-person team. There's a lot more work under the hood to achieve most of these items, but this is easiest to read highlight. I focused as bes…
Store41 changesFixMaps - battleMETAL
5.0.0 - rc1 test
Right-click the game in your library. Go to 'Properties'. Click 'Betas'. Select `test-5.0.0-rc1` branch. play game normally.
Announcement - battleMETAL
5.0.0 - update #3
Almost the last leg of this journey here, the quick testing of the release without debug tools...but the release is looking good to go. It's been well over a year-and-a-half without major updates, what originally was su…
Patch notes1 changeWorkshop


