Full notes
Full Battle Realms: Zen Edition update
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What changed
- Fixes
- Gameplay
Battle Realms: Zen Edition changes
[Campaign] Fixed a bug during the Swans Pool defense mission where a Berserker/Werewolf could prevent the mission from completing.
[Campaign] Fixed an issue where AI towers could sometimes make dismounted units invulnerable, blocking mission completion.
Fixed an issue where Peasants weren't gathering water correctly in certain scenarios.
[UnitAI] Improved attack-move command behavior: Units will now evaluate how many attackers are needed per target at the start (as per MaxUnitsAttacking), immediately engaging additional targets if the initial target would be overwhelmed. This helps prevent units from unnecessarily clustering on the same enemy before spreading out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
