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Steam News13 January 20251y ago

Version 1.59.1 - Hotfix #3

[Campaign] Fixed a bug during the Swans Pool defense mission where a Berserker/Werewolf could prevent the mission from completing.

Full notes

Full Battle Realms: Zen Edition update

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What changed

3 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
fixed[Campaign] Fixed a bug during the Swans Pool defense mission where a Berserker/Werewolf could prevent the mission from completing.
fixed[Campaign] Fixed an issue where AI towers could sometimes make dismounted units invulnerable, blocking mission completion.
fixedFixed an issue where Peasants weren't gathering water correctly in certain scenarios.
changed[UnitAI] Improved attack-move command behavior: Units will now evaluate how many attackers are needed per target at the start (as per MaxUnitsAttacking ), immediately engaging additional targets if the initial target would be overwhelmed. This helps prevent units from unnecessarily clustering on the same enemy before spreading out.

Battle Realms: Zen Edition changes

fixed[Campaign] Fixed a bug during the Swans Pool defense mission where a Berserker/Werewolf could prevent the mission from completing.
fixed[Campaign] Fixed an issue where AI towers could sometimes make dismounted units invulnerable, blocking mission completion.
fixedFixed an issue where Peasants weren't gathering water correctly in certain scenarios.
changed[UnitAI] Improved attack-move command behavior: Units will now evaluate how many attackers are needed per target at the start (as per MaxUnitsAttacking ), immediately engaging additional targets if the initial target would be overwhelmed. This helps prevent units from unnecessarily clustering on the same enemy before spreading out.
  • [Campaign] Fixed a bug during the Swans Pool defense mission where a Berserker/Werewolf could prevent the mission from completing.

  • [Campaign] Fixed an issue where AI towers could sometimes make dismounted units invulnerable, blocking mission completion.

  • Fixed an issue where Peasants weren't gathering water correctly in certain scenarios.

  • [UnitAI] Improved attack-move command behavior: Units will now evaluate how many attackers are needed per target at the start (as per MaxUnitsAttacking), immediately engaging additional targets if the initial target would be overwhelmed. This helps prevent units from unnecessarily clustering on the same enemy before spreading out.

Source

Steam News / 13 January 2025

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