Full notes
Full Battle Realms: Zen Edition update
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What changed
- Gameplay
- Performance
- Fixes
- Security
Battle Realms: Zen Edition changes
Bug Fixes:
Fixed an issue where units would move to the same location when near buildings.
Resolved a crash in the campaign that occurred when dialogues played while the sound device was not ready.
Addressed a problem where certain units would get stuck on battle gears that relied on projectile-based mechanics (e.g., Kabuki's Stardust).
Gameplay Improvements:
Reworked the dump collection feature: Dumps can now be collected without requiring admin privileges.
The game will automatically collect dumps if the -dump parameter is set as a launch option.
Improved unit pathing in groups to reduce instances of units overlapping or moving on top of each other.
Fixed an exploit related to unit stacking during attack-move commands. Units will now reposition upon entering an idle state to prevent stacking.
Adjusted Tao's passive ability (max Monk/Ninja override) to function independently of the player's clan. Previously, it was restricted to players in the Dragon Clan.
Performance Enhancements:
Significantly improved loading times for a smoother gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
