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Steam News11 January 20251y ago

Version 1.59.1 - Hotfix #2

Bug Fixes: Fixed various animation cancellation exploits related to rice gathering Resolved an issue where rice orders were not being processed correctly Fixed a displacement bug where units would occasionally teleport

In this update2

Full notes

Full Battle Realms: Zen Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions1 change0 removals
  • Security
  • Fixes
  • Performance
  • Gameplay
fixedBug Fixes:Fixed various animation cancellation exploits related to rice gathering
fixedBug Fixes:Resolved an issue where rice orders were not being processed correctly
fixedBug Fixes:Fixed a displacement bug where units would occasionally teleport when colliding with each other
changedBug Fixes:Improved order processing performance to reduce perceived input delay
addedDatabase Changes:Completed migration of Data_Abilities -> InnateAbility to new Data_UnitAndInnateAbility sheet
addedDatabase Changes:New sheet combines UnitType and AbilityType in a unified structure

Battle Realms: Zen Edition changes

fixedFixed various animation cancellation exploits related to rice gathering
fixedResolved an issue where rice orders were not being processed correctly
fixedFixed a displacement bug where units would occasionally teleport when colliding with each other
changedImproved order processing performance to reduce perceived input delay
addedCompleted migration of Data_Abilities -> InnateAbility to new Data_UnitAndInnateAbility sheet

Bug Fixes:

  • Fixed various animation cancellation exploits related to rice gathering

  • Resolved an issue where rice orders were not being processed correctly

  • Fixed a displacement bug where units would occasionally teleport when colliding with each other

  • Improved order processing performance to reduce perceived input delay

Database Changes:

  • Completed migration of Data_Abilities -> InnateAbility to new Data_UnitAndInnateAbility sheet

  • - New sheet combines UnitType and AbilityType in a unified structure

  • - Innate abilities now require valid UnitType/AbilityType pairs

  • - The sheet allows to add these pairs manually, as many as Data_Ability slots allow, the game will read them.

Source

Steam News / 11 January 2025

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