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Steam News23 March 20251y ago

🛠️ Battle Charge – March 2025 Tech Update

Hey everyone! Here’s a quick rundown of what’s been happening under the hood this month. 🔧 Bug Fixes & Improvements: Battle Matching Update – Core logic is being rewritten to better match unit types.

Full notes

Full Battle Charge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

5 fixes1 addition2 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
changedđź”§ Bug Fixes & Improvements:
removedBattle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.)
fixedSoldiers Not Engaging – Fixed the issue where troops just stood around during battle.
changedOff-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle.
fixedAttack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors.
fixedUneven Charge Bug – When enemy groups were uneven, only some soldiers charged. Now fixed.

Battle Charge changes

changedđź”§ Bug Fixes & Improvements:
removedBattle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.)
fixedSoldiers Not Engaging – Fixed the issue where troops just stood around during battle.
changedOff-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle.
fixedAttack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors.

Here’s a quick rundown of what’s been happening under the hood this month.

đź”§ Bug Fixes & Improvements:

  • Battle Matching Update – Core logic is being rewritten to better match unit types. (Archers are temporarily disabled during this work.)

  • Soldiers Not Engaging – Fixed the issue where troops just stood around during battle.

  • Off-Battlefield Arrow Kill Fix – Adjusted the SFX and trajectory of the punishment arrow. It now sounds off and comes from a proper angle.

  • Attack Animation Ground Bug – Fixed soldiers awkwardly sitting mid-attack due to terrain errors.

  • Hit Reactions – Victims now react on every hit, making combat feel more responsive.

  • Uneven Charge Bug – When enemy groups were uneven, only some soldiers charged. Now fixed.

  • Dodge Command Lag – Player dodge command is now more responsive.

  • Troop Pathing for Hero – Troops now give way when the hero pushes through. Still needs more testing to make sure they don’t ignore the player entirely after combat starts.

  • Archer Engagement Bug – Fixed logic behind the “T” key for archer attack commands. Will need more testing once archers are back in the engine.

  • Overrunning Charge Bug – Fixed issue where charging soldiers kept running through enemies toward archers.

  • Arrow Rain Trigger – Now ignores enemy soldiers, as intended.

  • Mouse Lock – Cursor is now locked on level load. Press Esc to unlock or lock it back.

  • Enemy AI Targeting Fixes – Added dynamic targeting logic for more natural troop movements in charge commands.

Fun fact . your archers will soot you if you are on their way :)

Thanks for following along—we're getting closer to making these battles feel just right. If you spot something off, let us know. More tweaks are on the way.

Stay sharp, The Battle Charge Team

Source

Steam News / 23 March 2025

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