Full notes
Full Battle Charge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey warriors! This month, we’ve been busy making the battles bigger, better, and smoother.
What changed
- Gameplay
- Performance
- Maps
- Store
Battle Charge changes
Here’s what’s new:
Enemy Charge – Now the enemy forces don’t just stand around. They will charge at you, so yeah, you can't just wonder around the enemy will attack you.
Performance Optimization –better FPS, and an overall more responsive troops and a hero.
A Whole New Level – not fully polished and without props but equally immersive and most importantly performance based.
Bigger Level, Bigger Army – Larger battlefield means more troops (I mean more means up to 50 on each side. still its a huge number for us.:) ) ..
Bug Fixes
Stay tuned for more updates as we continue improving and expanding Battle Charge.
Let us know what you think! What feature are you most excited about? 👇 and consider wishlisting https://store.steampowered.com/app/1973420/Battle_Charge/
#BattleCharge #GameUpdate #IndieGame #MedievalCombat #Shieldwall #GamingCommunity #communityupdate
Source
Changelog.gg summarizes and formats this update. How we read updates.
