In this update1
Full notes
Full Battle Charge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Battle Charge changes
April Tech Update – Battle Charge
Throughout April, we’ve been focused on tightening combat mechanics, squashing bugs, and improving the overall feel of battles. Here's a breakdown of what’s new: Combat & AI Enhancements
Fixed enemy charge behavior to improve immersion
Implemented defensive enemy AI with shieldwall logic
Set a 3-minute timer for defensive AI to engage players
Improved shieldwall attack behavior and enemy auto-aim
Added new troop animations and refined movement for both player and AI
Included non-weapon attacks into general combo system
Player Experience Improvements
Swapped archer command voiceovers for variety
Enhanced arrow rain logic and detection
Polished slow motion effects and combat-related SFX
Fixed camera state transitions during army placement
Improved dodge input response and animation timing
Smoothed out archer shoot animation flow
Performance & Technical Updates
Added a new optimized character model
Moved enemy spawn positions for better pacing
Refactored animation workflows for smoother development
Updated Unity engine to 2022.3.6f1
Fixed bleed effect logic and improved combat combo transitions
Thanks for following our journey. These improvements are part of our ongoing push to create a tighter, more immersive medieval battle experience. Stay tuned for next month’s updates!
#BattleCharge #indiedev #gamedev #RPG #SteamUpdate
Source
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