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Steam News24 April 20251y ago

BackStreet Demo Update Notes (April 24, 2025)

⚡ BackStreet Update Notes (April 24, 2025) This update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the

In this update2

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What changed

1 fix1 addition2 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changed⚡ BackStreet Update Notes (April 24, 2025)This update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the item economy. Various improvements have been made to enhance overall stability and immersion.
added🎮 Gameplay Balancing and Chapter Structure AdjustmentsBoss HP and defense increased: HP 1000 → 1250 / Defense 0.5 → 0.6 - Early chapters (first 3 stages) have reduced difficulty. - Increased frequency of crafting stages. Early elite monster spawns have been removed to smooth out the difficulty curve. - Item and healing system adjustments - Healing pack values adjusted: 30 / 50 / 90 → 15 / 30 / 50 - Skill prices significantly lowered (e.g., Multi Slash: 15 → 8, Straight Slash: 15 → 5) - Healing vending machines improved: Prevents reuse after crafting, adds visual/audio effects, and now only outputs small heal items.
changed🎮 Gameplay Balancing and Chapter Structure Adjustments--
fixed🎨 UI & UX ImprovementsCrafting material display added to Main HUD - Fixed UI and currency icon errors at crafting stations - Next-stage indication improved with +1 buffer to avoid confusion - Camera control improvements - Smoother camera movement and character visibility handling - Improved camera response during skill usage; zoom/sensitivity fixes to come - Combat and interaction system improvements - Trash bags can now be opened by attacking them
Boss HP and defense increased: HP10001250Boss HP and defense increased: HP increased, buffHP 1000 → 1250 / Defense0.50.6HP 1000 → 1250 / Defense increased, buff- Item and healing system adjustments - Healing pack values adjusted:30/50/9015/30/50- Item and healing system adjustments - Healing pack values adjusted: decreased, nerf, Multi Slash:158, Multi Slash: decreased, nerf

BackStreet changes

changedThis update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the item economy. Various improvements have been made to enhance overall stability and immersion.
addedBoss HP and defense increased: HP 1000 → 1250 / Defense 0.5 → 0.6 - Early chapters (first 3 stages) have reduced difficulty. - Increased frequency of crafting stages. Early elite monster spawns have been removed to smooth out the difficulty curve. - Item and healing system adjustments - Healing pack values adjusted: 30 / 50 / 90 → 15 / 30 / 50 - Skill prices significantly lowered (e.g., Multi Slash: 15 → 8, Straight Slash: 15 → 5) - Healing vending machines improved: Prevents reuse after crafting, adds visual/audio effects, and now only outputs small heal items.
changed--
fixedCrafting material display added to Main HUD - Fixed UI and currency icon errors at crafting stations - Next-stage indication improved with +1 buffer to avoid confusion - Camera control improvements - Smoother camera movement and character visibility handling - Improved camera response during skill usage; zoom/sensitivity fixes to come - Combat and interaction system improvements - Trash bags can now be opened by attacking them

⚡ BackStreet Update Notes (April 24, 2025)

This update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the item economy. Various improvements have been made to enhance overall stability and immersion.

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🎮 Gameplay Balancing and Chapter Structure Adjustments

  • Boss HP and defense increasedHP 1000 → 1250 / Defense 0.5 → 0.6 - Early chapters (first 3 stages) have reduced difficulty. - Increased frequency of crafting stages. Early elite monster spawns have been removed to smooth out the difficulty curve. - Item and healing system adjustments - Healing pack values adjusted: 30 / 50 / 90 → 15 / 30 / 50 - Skill prices significantly lowered (e.g., Multi Slash: 15 → 8, Straight Slash: 15 → 5) - Healing vending machines improved: Prevents reuse after crafting, adds visual/audio effects, and now only outputs small heal items.

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🎨 UI & UX Improvements

  • Crafting material display added to Main HUD - Fixed UI and currency icon errors at crafting stations - Next-stage indication improved with +1 buffer to avoid confusion - Camera control improvements - Smoother camera movement and character visibility handling - Improved camera response during skill usage; zoom/sensitivity fixes to come - Combat and interaction system improvements - Trash bags can now be opened by attacking them

Source

Steam News / 24 April 2025

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