In this update2
Full notes
Full BackStreet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
BackStreet changes
⚡ BackStreet Update Notes (April 24, 2025)
This update focuses on enhancing the intuitiveness and action-oriented nature of combat and interaction systems, as well as rebalancing early-stage difficulty and improving the item economy. Various improvements have been made to enhance overall stability and immersion.
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🎮 Gameplay Balancing and Chapter Structure Adjustments
- Boss HP and defense increasedHP 1000 → 1250 / Defense 0.5 → 0.6 - Early chapters (first 3 stages) have reduced difficulty. - Increased frequency of crafting stages. Early elite monster spawns have been removed to smooth out the difficulty curve. - Item and healing system adjustments - Healing pack values adjusted: 30 / 50 / 90 → 15 / 30 / 50 - Skill prices significantly lowered (e.g., Multi Slash: 15 → 8, Straight Slash: 15 → 5) - Healing vending machines improved: Prevents reuse after crafting, adds visual/audio effects, and now only outputs small heal items.
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🎨 UI & UX Improvements
Crafting material display added to Main HUD - Fixed UI and currency icon errors at crafting stations - Next-stage indication improved with +1 buffer to avoid confusion - Camera control improvements - Smoother camera movement and character visibility handling - Improved camera response during skill usage; zoom/sensitivity fixes to come - Combat and interaction system improvements - Trash bags can now be opened by attacking them
Source
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