In this update6
Full notes
Full BackStreet update
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What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
- Balance
BackStreet changes
⚔️ Combat & Character Control Improvements
Improved Boxman's movement by refining footstep animation speed and acceleration flow.
Slightly increased dodge speed.
Clarified the concept of “Action Launch,” refining its activation conditions and speed depending on the situation.
Adjusted electric trail conditions so the effect appears only during skills or Action Launch.
Fixed major combat issues, including resource consumption when using skills while stunned.
Updated knockdown and reaction animations for bomb-type enemies and added new animations.
🎮 Input & Control Stability
Improved soft targeting to select enemies more accurately based on distance and angle.
Fully resolved an issue where gamepad focus was lost and improved input mode transition flow.
🏁 Stage Structure Update
Introduced a new “area-based” combat progression system.
Gates close when combat begins and open after clearing each area.
After completing the stage, all previous gates open for free exploration.
🖥️ UI & Localization Improvements
Replaced “Back” with “Skip” in cutscenes and updated localization.
Fixed UI focus issues in certain descriptions and cleaned up warning messages.
Added a background to world key guides to improve visibility.
Fixed an issue where the pause menu stopped functioning after upgrading booster chips.
Updated the main menu title image for the demo version.
🎵 Audio Updates
Replaced Chapter 1 boss BGM with a new version.
Improved boss BGM playback timing.
⚙️ Level & Difficulty Adjustments
Polished lighting, spline flow, and UI placement throughout Chapter 1.
Rebalanced enemy composition and encounter density to avoid overly linear difficulty scaling.
Source
Changelog.gg summarizes and formats this update. How we read updates.
