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Steam News1 December 20257mo ago

BackStreet Demo Update Notes (December 1, 2025)

⚔️ Combat & Character Control Improvements Improved Boxman's movement by refining footstep animation speed and acceleration flow. Slightly increased dodge speed.

In this update6

Full notes

Full BackStreet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Maps
  • UI and audio
  • Balance
changed⚔️ Combat & Character Control ImprovementsImproved Boxman's movement by refining footstep animation speed and acceleration flow.
changed⚔️ Combat & Character Control ImprovementsSlightly increased dodge speed.
changed⚔️ Combat & Character Control ImprovementsAdjusted electric trail conditions so the effect appears only during skills or Action Launch.
fixed⚔️ Combat & Character Control ImprovementsFixed major combat issues, including resource consumption when using skills while stunned.
added⚔️ Combat & Character Control ImprovementsUpdated knockdown and reaction animations for bomb-type enemies and added new animations.
changed🎮 Input & Control StabilityImproved soft targeting to select enemies more accurately based on distance and angle.

BackStreet changes

changedImproved Boxman's movement by refining footstep animation speed and acceleration flow.
changedSlightly increased dodge speed.
changedAdjusted electric trail conditions so the effect appears only during skills or Action Launch.
fixedFixed major combat issues, including resource consumption when using skills while stunned.
addedUpdated knockdown and reaction animations for bomb-type enemies and added new animations.

⚔️ Combat & Character Control Improvements

  • Improved Boxman's movement by refining footstep animation speed and acceleration flow.

  • Slightly increased dodge speed.

  • Clarified the concept of “Action Launch,” refining its activation conditions and speed depending on the situation.

  • Adjusted electric trail conditions so the effect appears only during skills or Action Launch.

  • Fixed major combat issues, including resource consumption when using skills while stunned.

  • Updated knockdown and reaction animations for bomb-type enemies and added new animations.

🎮 Input & Control Stability

  • Improved soft targeting to select enemies more accurately based on distance and angle.

  • Fully resolved an issue where gamepad focus was lost and improved input mode transition flow.

🏁 Stage Structure Update

  • Introduced a new “area-based” combat progression system.

  • Gates close when combat begins and open after clearing each area.

  • After completing the stage, all previous gates open for free exploration.

🖥️ UI & Localization Improvements

  • Replaced “Back” with “Skip” in cutscenes and updated localization.

  • Fixed UI focus issues in certain descriptions and cleaned up warning messages.

  • Added a background to world key guides to improve visibility.

  • Fixed an issue where the pause menu stopped functioning after upgrading booster chips.

  • Updated the main menu title image for the demo version.

🎵 Audio Updates

  • Replaced Chapter 1 boss BGM with a new version.

  • Improved boss BGM playback timing.

⚙️ Level & Difficulty Adjustments

  • Polished lighting, spline flow, and UI placement throughout Chapter 1.

  • Rebalanced enemy composition and encounter density to avoid overly linear difficulty scaling.

Source

Steam News / 1 December 2025

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