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Steam News15 July 202511mo ago

BackStreet Update Notes (July 15, 2025)

⚡ BackStreet Update Notes (July 15, 2025) This demo update brings improvements to combat visuals, stage flow, control usability, and adds a new menu introducing information about the full version.

In this update6

Full notes

Full BackStreet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
added⚡ BackStreet Update Notes (July 15, 2025)This demo update brings improvements to combat visuals, stage flow, control usability, and adds a new menu introducing information about the full version.
changed🎮 Combat & Targeting ImprovementsAction Launch condition relaxed: Previously triggered only when enemies were over 200 units away, now activates at 50 units or more
changed🎮 Combat & Targeting ImprovementsTargeting range for bosses increased: Lock-on is now maintained at nearly double the previous range
fixed🛠 Bug FixesFixed an issue where training dummies floated or failed to disappear
added📘 Combat & Chapter Structure AdjustmentsOne additional early-stage combat section has been added to improve pacing
changed📘 Combat & Chapter Structure AdjustmentsThe cost of the following skills has increased by 5: Multi Slash, Linear Slash, Weak Point Analysis, and Hell Purge

BackStreet changes

addedThis demo update brings improvements to combat visuals, stage flow, control usability, and adds a new menu introducing information about the full version.
changedAction Launch condition relaxed: Previously triggered only when enemies were over 200 units away, now activates at 50 units or more
changedTargeting range for bosses increased: Lock-on is now maintained at nearly double the previous range
fixedFixed an issue where training dummies floated or failed to disappear
addedOne additional early-stage combat section has been added to improve pacing

⚡ BackStreet Update Notes (July 15, 2025)

This demo update brings improvements to combat visuals, stage flow, control usability, and adds a new menu introducing information about the full version.

🎮 Combat & Targeting Improvements

  • Action Launch condition relaxed: Previously triggered only when enemies were over 200 units away, now activates at 50 units or more

  • Targeting range for bosses increased: Lock-on is now maintained at nearly double the previous range

🛠 Bug Fixes

  • Fixed an issue where training dummies floated or failed to disappear

📘 Combat & Chapter Structure Adjustments

  • One additional early-stage combat section has been added to improve pacing

  • The cost of the following skills has increased by 5: Multi Slash, Linear Slash, Weak Point Analysis, and Hell Purge

⚖ Balance Adjustments

  • Healing item prices reduced by 10 to ease resource management

🖥 UI & UX Improvements

  • Changed prompt when declining rewards: “Continue” → “Discard”

  • The lock-on button for gamepads has been unified with the camera reset function and changed to the right analog stick (R3).

📌 New Menu: About the Full Version

  • A new “About the Full Version” menu has been added to the main screen

  • Includes upcoming features and systems with images and localization support

Source

Steam News / 15 July 2025

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