In this update4
Full notes
Full BackStreet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
- UI and audio
BackStreet changes
๐ BackStreet Update Note (July 17, 2025)
This update focuses on improving combat presentation, input responsiveness, tutorial flow, and sub-weapon usability. Character animations and visual feedback are more natural, and tutorials have been refined for clarity.
๐ฎ Combat & Control Improvements
Final aerial combo now strikes the enemy 3 times
Trail effects added to aerial combos for stronger impact
Jump-to-attack cancel condition adjusted for smoother chaining
Dodge input condition refined for better responsiveness
Added toggle-off input for "Hold to Sprint" option
Fixed arm animation issue when using sub-weapons in the air
Improved upper-body blending between jump and sub-weapon animations
Fixed character rotation issue when using a skill during cooldown
Added a 0.05s delay when using sub-weapons
๐ Bug Fixes
Fixed rare crash at game start
Fixed unnatural player shaking during aerial combos
๐ Tutorial Improvements
Fixed issue where tutorial could not proceed at certain points
Adjusted map layout: sub-weapon box repositioned, trigger volume resized
Removed temporary debug item from tutorial
๐งฉ UI & Localization
Refined spacing and wording for "About Full Release" section
Added missing localized strings
Improved phrasing for booster chip discard confirmation
Source
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