Hey everyone, this is the first patch since the early access release! I'm keeping an eye on feedback and addressing issues as they come in.
Full notes
Full Backrooms: Wit's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, this is the first patch since the early access release!
What changed
1 fix4 additions4 changes0 removals
Gameplay
Performance
Balance
addedSo far there are no critical bugs, but I’ve already made several tweaks based on player reports. If you run into anything or have feedback , feel free to let me know. The main update in this patch is for the alternate exit from Level 1 → Level 188 . I noticed players were having trouble finding it and were missing the level entirely. To help with that, I added a fallen explorer with a hint , and improved visibility by adding exit signs once the exit spawns. I’ve also added similar visibility improvements to the exits in Level 0 .
changedSkinstealers on Level 1 have also been adjusted, their respawn time is now longer and their passive time is shorter. Analytics showed they were a bit too overwhelming.
addedAdded Hint on Level 1 to help find exit to Level 188
addedAdded Exit signs to Level 0 , Level 0.7 , Level 0.87 main exits, and Level 1 -> Level 188 exit.
addedAdded timeout for deceiving door for Level 0 and its sublevels.
changedReduced a bit Level 0.7 base size [c]28 -> 26[/c]
7 base size [c]28→26↓7 base size [c] decreased, nerf
Backrooms: Wit's End changes
addedSo far there are no critical bugs, but I’ve already made several tweaks based on player reports. If you run into anything or have feedback , feel free to let me know. The main update in this patch is for the alternate exit from Level 1 → Level 188 . I noticed players were having trouble finding it and were missing the level entirely. To help with that, I added a fallen explorer with a hint , and improved visibility by adding exit signs once the exit spawns. I’ve also added similar visibility improvements to the exits in Level 0 .
changedSkinstealers on Level 1 have also been adjusted, their respawn time is now longer and their passive time is shorter. Analytics showed they were a bit too overwhelming.
addedAdded Hint on Level 1 to help find exit to Level 188
addedAdded Exit signs to Level 0 , Level 0.7 , Level 0.87 main exits, and Level 1 -> Level 188 exit.
addedAdded timeout for deceiving door for Level 0 and its sublevels.
I'm keeping an eye on feedback and addressing issues as they come in.
So far there are no critical bugs, but I’ve already made several tweaks based on player reports. If you run into anything or have feedback, feel free to let me know. The main update in this patch is for the alternate exit from Level 1 → Level 188. I noticed players were having trouble finding it and were missing the level entirely. To help with that, I added a fallen explorer with a hint, and improved visibility by adding exit signs once the exit spawns. I’ve also added similar visibility improvements to the exits in Level 0.
Skinstealers on Level 1 have also been adjusted, their respawn time is now longer and their passive time is shorter. Analytics showed they were a bit too overwhelming.
Full patch notes:
Added Hint on Level 1 to help find exit to Level 188
Added Exit signs to Level 0, Level 0.7, Level 0.87 main exits, and Level 1 -> Level 188 exit.
Added timeout for deceiving door for Level 0 and its sublevels.
Reduced a bit Level 0.7 base size [c]28 -> 26[/c]
Tweaked a bit Level 1 enviroment, fixed some colliders and improved optimization
AdjustedSkinstealerslowered passive time, lowered passive time on respawn, increased respawn cooldown
Made Level 1 electric fuze puzzle bigger and closer to the camera