Full notes
Full Axom: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Axom: Conquest changes
Patch 0.9.1.1
Enemies
Enemies health scaling per wave reduced by 7%
Bomber damage reduced slightly.
Upgrades
Metal Ash - Chance to spawn tower increased to 5% from 4%. However the tower will now expire after 6 seconds instead of after the wave ends. Health reduction reduced from -35% to -25%.
Visual
Leech Particle effect adjusted slightly.
User Interface
Dragging AURA’s dialogue box is now smoother
UI now scales better at higher resolutions (No longer tiny)
You can no longer restart a run from the defeat screen if it is your first game ever (Some players did not realise they could use the research tree in the main menu after their first game)
Audio
Aura will not longer nag you as much about your buildings being under attack while in fast forward mode
Bug Fixes
Fixed an issue where Towers would continue firing at targets that were invalid to them if there were no other valid targets around.
X6-Komodo Railgun can no longer be targeted when affected by Phantasm.
The Axom Codex in the main menu will now update correctly when you unlock new things after a run.
Source
Changelog.gg summarizes and formats this update. How we read updates.
