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Steam News24 December 20256mo ago

Axom: Conquest Demo Patch 0.9.1.0

Patch 0.9.1.0 General Due to the significance of some of these changes the Leaderboard has been reset (Grab the top spot quick!

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition14 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedAll enemies now scale their Health and Damage per wave instead of at the end of Boss waves (This should make the difficulty ramp up smoother instead of having big spikes)
changedThe extra scaling from Hard difficulty has been reduced from 20% to 4% (Overall this will increase Health and Damage later on since it’s now per wave)
changedSlightly reduced the health of bosses to compensate this previous change.
changedAncient Nexus - Yield reduction reduced from 20% to 35%, and it now affects Refineries too.
changedBooster Module – The first tier still grants a 50% damage increase, but subsequent tiers now provide a reduced 25% increase each.
changedPH3-Stasis-Prison - Now deals minor cold damage each time it activates.
extra scaling from Hard difficulty20%4%extra scaling from Hard difficulty decreased, nerfAncient Nexus - Yield reduction20%35%Ancient Nexus - Yield reduction increased, buffCN55-Reconstructor - Repair amount31CN55-Reconstructor - Repair amount decreased, nerfX3-War Rhino - Range500600X3-War Rhino - Range increased, buff

Axom: Conquest changes

changedAll enemies now scale their Health and Damage per wave instead of at the end of Boss waves (This should make the difficulty ramp up smoother instead of having big spikes)
changedThe extra scaling from Hard difficulty has been reduced from 20% to 4% (Overall this will increase Health and Damage later on since it’s now per wave)
changedSlightly reduced the health of bosses to compensate this previous change.
changedAncient Nexus - Yield reduction reduced from 20% to 35%, and it now affects Refineries too.
changedBooster Module – The first tier still grants a 50% damage increase, but subsequent tiers now provide a reduced 25% increase each.

Patch 0.9.1.0

General

  • Due to the significance of some of these changes the Leaderboard has been reset (Grab the top spot quick!)

Enemies

  • All enemies now scale their Health and Damage per wave instead of at the end of Boss waves (This should make the difficulty ramp up smoother instead of having big spikes)

  • The extra scaling from Hard difficulty has been reduced from 20% to 4% (Overall this will increase Health and Damage later on since it’s now per wave)

  • Slightly reduced the health of bosses to compensate this previous change.

Upgrades

  • Ancient Nexus - Yield reduction reduced from 20% to 35%, and it now affects Refineries too.

Structures

  • Booster Module - Effect now stacks between multiple booster modules

  • Booster Module – The first tier still grants a 50% damage increase, but subsequent tiers now provide a reduced 25% increase each.

  • PH3-Stasis-Prison - Now deals minor cold damage each time it activates.

  • MH15-Blue-Peregrine - Now deals minor cold damage to each target it hits.

  • CN55-Reconstructor - Repair amount reduced from 3 to 1.

  • X3-War Rhino - Range increased from 500 to 600.

  • XR68-Arc Raptor - Damage reduced to 40 from 55.

Visual

  • The shadow circle (That makes it easier to hit enemies with the Ion-Cannon) for flying boss enemies is now larger

UI

  • XR3-Photon-Refractor tooltip has been shortened.

  • Wave complete text is now centred on the screen.

Bug Fixes

  • The stats page can now be scrolled if stats go off the bottom of the page

  • Spike-Wall icon fixed

  • Ancient Nexus - Will no longer increase the tier of Steel-Walls

  • Tower Overcharge - Ability will now correctly appear for use in combat if obtained.

  • Fixed a bug where Tower range previews would show the incorrect range in some circumstances.

  • Fixed an issue where very large hits would cause an enemies death animations to be too extreme.

  • Lil Jeff - Healing volume fixed, and particle effect scale corrected.

  • Fixed a bug where the range preview circle for towers would stay if you right clicked too fast.

  • Bosses can no longer die from the failsafe that prevents enemies from becoming stuck in the fog of war.

  • Tower Overcharge combat ability now correctly has a cooldown

  • CN55-Reconstructor will no longer sometimes target enemies.

  • Tense Wires - Fixed an issue where the Fire-Rate buff did not expire at the end of the wave.

Source

Steam News / 24 December 2025

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