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Steam News14 June 20251y ago

June Update - Demo Patch 1

We've been hard at work covering every single piece of feedback from the demo and implementing into this patch.

In this update8

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions16 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Events
  • Fixes
changedWe would love to hear your thoughts on what can be changed or improved even more.
changedUI ImprovementsUpgrade and Building Text Increased size for easier readability Tooltip text now scales dynamically
changedUI ImprovementsTooltips Abilities now show their base cooldowns
changedUI ImprovementsScrap Button Reduced in size to prevent missclicks
addedUI ImprovementsStructure Alerts New 2D visuals indicate when structures are destroyed, including off-screen alerts
changedUI ImprovementsEndgame Screen Now includes a screenshot of your final base layout
Building Tweaks Steel Walls: Health increased (100110Building Tweaks Steel Walls: Health increased ( increased, buffBase cap reduced (42Base cap reduced ( decreased, nerfBase cap reduced (4 → 2) Base yield increased (1012Base cap reduced (4 → 2) Base yield increased ( increased, buffHigh ground bonus reduced (80%60%High ground bonus reduced ( decreased, nerf

Axom: Conquest changes

changedWe would love to hear your thoughts on what can be changed or improved even more.
changedUpgrade and Building Text Increased size for easier readability Tooltip text now scales dynamically
changedTooltips Abilities now show their base cooldowns
changedScrap Button Reduced in size to prevent missclicks
addedStructure Alerts New 2D visuals indicate when structures are destroyed, including off-screen alerts

We've been hard at work covering every single piece of feedback from the demo and implementing into this patch.

This has a few sweeping changes such as the removal of ramps to create more chokepoints (Which seems right for a tower defence game)

We would love to hear your thoughts on what can be changed or improved even more.

Thank you!

UI Improvements

  • Upgrade and Building Text

    • Increased size for easier readability

    • Tooltip text now scales dynamically

  • Tooltips

    • Abilities now show their base cooldowns

  • Scrap Button

    • Reduced in size to prevent missclicks

  • Structure Alerts

    • New 2D visuals indicate when structures are destroyed, including off-screen alerts

  • Endgame Screen

    • Now includes a screenshot of your final base layout

  • Animations & Feedback

    • UI animations are smoother

    • New visual cues when actions can't be performed

  • Damage Numbers

    • Improved appearance and proper resolution scaling

  • Cursor

    • Now glows pink when the Ion Cannon is ready

  • Boss Icon

    • Updated to match current visual style

  • Menus & Settings

    • Main menu buttons enlarged

    • Added setting to simplify UI shaders

    • Added extra loading screen hints

Gameplay Changes

  • Major Terrain Update

    • Ramps removed: Enemies only spawn on ground level

    • High ground is now a safe zone for building

    • Goal: Make chokepoint defense more viable

    • Feedback encouraged on this change

  • Scouting Beacon

    • Removed from the build list

    • Now a free ability usable once per wave

  • Map Interaction

    • Added clickable blue crystals for small Refined Metal + Research gain

    • Encourages exploration during build phase

  • Map Generation

    • More alleyways and terrain variety added

    • Reduced large flat areas

  • Tutorial Option

    • Checkbox added to New Game menu to replay tutorial

  • Building Tweaks

    • Steel WallsHealth increased (100 → 110)
    • Refineries:

      • Base cap reduced (4 → 2)

      • Base yield increased (10 → 12)

    • Brood Worm spawner count reduced in early waves

Enemy Balance & Damage Scaling

  • Early Game Adjustments

    • Swarmer Elites now spawn from Wave 4 (was Wave 1)

    • Swarmer base damage reduced by 10%

  • Late Game Scaling

    • Enemy tier damage multiplier increased by 5%

Early waves should feel less punishing, while late waves remain a challenge.

Upgrades

  • New Additions

    • New upgrades have been added to be discovered

    • New basic upgrade: +1 Refinery Capacity

  • Balance Changes

    • Space StiltsHigh ground bonus reduced (80% → 60%)
    • Discount CouponCost penalty increased (10% → 12%)
    • Survival NexusShop price penalty increased (75% → 80%)
    • Axomite ShardRefinery yield bonus increased (20% → 30%)

Visual Enhancements

  • Cliffs

    • Level 2 unbuildable cliffs now appear darker (especially in snowy biome)

  • Path Preview

    • Enemy spawn paths now visible during build phase

  • Grid Highlighting

    • High ground build tiles now glow light blue

  • FX Options

    • New toggle: FXAA ↔ Temporal AA

  • Start Effects

    • Overlay effects now fade in when starting a game

  • Construction

    • Hazards now feature squash/stretch animations

  • Flying Enemies

    • Now cast blob shadows for better visibility

Audio Updates

  • Inferno Tower

    • Attack sound updated

  • Flying Enemies

    • Now emit a buzzing noise

Camera

  • Auto-pan to destroyed structures has been removed (Replaced with Structure Alerts)

Bug Fixes

  • Fixed: Middle mouse panning issues near map edges

  • Fixed: Camera panning issues while placing buildings

  • Fixed: Certain sounds ignoring volume settings

  • Fixed: Construction sound now modulates correctly

  • Fixed: Brood Worms spawning on boss eggs

  • FixedReduced-cost buildings now sell for less as expected
  • Fixed: Music no longer resets after muting

  • Fixed: Flying bosses no longer produce footstep sounds

  • Fixed: Delay in tower reacquisition after enemy kill

Source

Steam News / 14 June 2025

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