In this update2
Full notes
Full Auto Dungeon update
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Repeated intro
Hey there! We've fixed a plethora of bugs, improved performance a bunch, and significantly mitigated stuttering.
What changed
- Performance
- Gameplay
- Fixes
Auto Dungeon changes
Major Fixes:
The primordial pouch no longer saves horribly corrupted cards.
Performance impact of having many cards (10+) in hand is reduced.
Performance on average is just better, but you'll notice the improvements more the further you progress into a run.
Fixed a shader error that was repeatedly being thrown for all cards all of the time.
Many save stability improvements, especially surrounding pouch usage.
Significantly reduced stuttering, which was caused by a myriad of card-related bugs.
Minor Fixes:
Fixed a missing roof reference in the (very common) Small Cottage pregenerated area.
Fixed lots, and lots of card bugs. So many. So, so many.
Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Steam reviews are also deeply appreciated. We read them all, and take them to heart. Thanks for playing our game and helping us iron out all the wrinkles, it means alot to us. - Cam
Source
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