In this update3
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Full Auto Dungeon update
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Repeated intro
Hey there! We've added highly requested hotkeys for card management, fixed some more bugs, overhauled the camera during interactions, and fixed some performance issues.
What changed
- Performance
- Store
- Gameplay
- Events
Auto Dungeon changes
Major Changes:
Hover over a card and press [D] to discard it immediately, without needing to click and drag it onto the discard drop zone.
Added a sell card hotkey [S], available when targeting a shop room.
Added some instruction labels that correspond with the card hotkeys, with the shop instructions label showing the card's sell value without needing to click on the card.
Added a new wall-cutout shader, for preventing walls/roofs from obscuring npcs and other POI's while interacting with them.
Major Fixes:
Rewrote camera logic for npc interactions, the camera will no longer clip into a wall (in addition to the issues listed above).
Locked doors now appear in the prison dungeon as intended, improved locked prison room rewards.
Locked doors now appear as intended in randomly generated mini-dungeons, mini-dungeon rewards have been improved as well.
The title screen now (temporarily) caps framerate by default if vsync is disabled, so it shouldn't cause massive fps spikes anymore.
Minor Fixes:
Using the scroll wheel on the title screen no longer causes rapid input-controller conflicts.
Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions.
Steam reviews are also deeply appreciated. We read them all, and take them to heart. To everyone who left a review or gave us feedback, thank you so much!
Lastly, thanks again for playing our game and helping us iron out all the wrinkles, it means alot to us.
Cam
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