What changed
1 fix1 addition0 changes0 removals
fixedPatch NotesHi there, we've overhauled the save system in response to some recent reports of saves corrupting. In general, it's long overdue stability changes and safeguards for saving every step of the way (and fixes for the saving bugs that have kept me up at night for a year, that I keep thinking I've fixed only for them to rear their ugly head once again). These changes shouldn't affect existing saves. We've also fixed an issue with biome traits setting max level to zero for some units, and various other trait bugs that could occasionally fully pacify units during combat. Big thanks to @DatGuyIV for raising these issues, and everyone else from the bug threads who encountered similar bugs and shared them with us.
addedPatch NotesAny feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah
Auto Dungeon changes
fixedHi there, we've overhauled the save system in response to some recent reports of saves corrupting. In general, it's long overdue stability changes and safeguards for saving every step of the way (and fixes for the saving bugs that have kept me up at night for a year, that I keep thinking I've fixed only for them to rear their ugly head once again). These changes shouldn't affect existing saves. We've also fixed an issue with biome traits setting max level to zero for some units, and various other trait bugs that could occasionally fully pacify units during combat. Big thanks to @DatGuyIV for raising these issues, and everyone else from the bug threads who encountered similar bugs and shared them with us.
addedAny feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah
Patch Notes
Hi there, we've overhauled the save system in response to some recent reports of saves corrupting. In general, it's long overdue stability changes and safeguards for saving every step of the way (and fixes for the saving bugs that have kept me up at night for a year, that I keep thinking I've fixed only for them to rear their ugly head once again). These changes shouldn't affect existing saves. We've also fixed an issue with biome traits setting max level to zero for some units, and various other trait bugs that could occasionally fully pacify units during combat. Big thanks to @DatGuyIV for raising these issues, and everyone else from the bug threads who encountered similar bugs and shared them with us.
Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Best, Cam, Nick and Noah