In this update2
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Full Auto Dungeon update
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Repeated intro
Hey there! This update brings lots of new units, and a new major feature:
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Auto Dungeon changes
Pathing & Auto-traversal.
From the map view (M), you can now click any room to automatically chart a path. Once you confirm, your units will move automatically along the path right away, and between battles. This is especially useful in the mid-game, if you're moving through relatively weaker early-game areas and just want to stomp through everything without wasting time.
NEW UNITS.
We've added a bunch of new critter-type units, and rare new unit, the Puppomancer! Here's my favorite one doin a lil' dance:
Steam post image and here's a flock of them beating on a mimic:
And that's all I'll show here.
Major Changes:
You can now lock the camera rotation in the settings menu, a highly requested feature that required a pretty extensive refactor of our camera code. It is now done.
Extensive trait re-balancing. Less trait slots per unit, so there's far less reading needed in the mid-game and beyond. Battles in general are more predictable as a result.
Traits should no longer trigger eachother in an endless loop.
General UI and improved readability.
Mass weapon trait re-balancing.
Abstraction card price increased.
Reworked the necromancer, added a new innate trait.
Simplified armor points (AP) display logic.
Unit xp award indicator reworked, less confusing now.
Updated unity.
General Bug Fixes:
Fixed lots of bugs causing element weaknesses/resistances to not work at all.
Fixed an issue requiring double-clicking on a unit to see their stats.
Fixed numerous bugs causing weapon.
Fixed a longstanding bug causing units to skip backwards at the end of battle.
Made camera zoom far less nauseating.
Fixed some errors with the virtual cursor.
Added some missing unit sound effects back in.
Fixed some armor/weapon unlocks being impossible to complete.
Fixed card release return-to-hand speed bugs.
Fixed card-pack manual screen lockout.
Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions.
Steam reviews are also deeply appreciated. We read them all, and take them to heart. To everyone who left a review or gave us feedback, thank you very much!
Lastly, thank you for playing our game. It means a lot to us.
Nick, Noah and Cam
Source
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