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Steam News15 April 20262mo ago

Cavalcade of Critters and Cretins

Hey there! This update brings lots of new units, and a new major feature: Pathing & Auto-traversal. From the map view (M), you can now click any room to automatically chart a path.

In this update2

Full notes

Full Auto Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! This update brings lots of new units, and a new major feature:

What changed

13 fixes7 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
addedHey there! This update brings lots of new units, and a new major feature:
addedPathing & Auto-traversal .From the map view (M), you can now click any room to automatically chart a path. Once you confirm, your units will move automatically along the path right away, and between battles. This is especially useful in the mid-game, if you're moving through relatively weaker early-game areas and just want to stomp through everything without wasting time.
addedNEW UNITS.We've added a bunch of new critter-type units, and rare new unit, the Puppomancer! Here's my favorite one doin a lil' dance:
addedMajor Changes:You can now lock the camera rotation in the settings menu, a highly requested feature that required a pretty extensive refactor of our camera code. It is now done.
fixedMajor Changes:Traits should no longer trigger eachother in an endless loop.
changedMajor Changes:General UI and improved readability.

Auto Dungeon changes

addedHey there! This update brings lots of new units, and a new major feature:
addedFrom the map view (M), you can now click any room to automatically chart a path. Once you confirm, your units will move automatically along the path right away, and between battles. This is especially useful in the mid-game, if you're moving through relatively weaker early-game areas and just want to stomp through everything without wasting time.
addedWe've added a bunch of new critter-type units, and rare new unit, the Puppomancer! Here's my favorite one doin a lil' dance:
addedYou can now lock the camera rotation in the settings menu, a highly requested feature that required a pretty extensive refactor of our camera code. It is now done.
fixedTraits should no longer trigger eachother in an endless loop.

Pathing & Auto-traversal.

From the map view (M), you can now click any room to automatically chart a path. Once you confirm, your units will move automatically along the path right away, and between battles. This is especially useful in the mid-game, if you're moving through relatively weaker early-game areas and just want to stomp through everything without wasting time.

NEW UNITS.

We've added a bunch of new critter-type units, and rare new unit, the Puppomancer! Here's my favorite one doin a lil' dance:

Steam post image and here's a flock of them beating on a mimic:

And that's all I'll show here.

Major Changes:

  • You can now lock the camera rotation in the settings menu, a highly requested feature that required a pretty extensive refactor of our camera code. It is now done.

  • Extensive trait re-balancing. Less trait slots per unit, so there's far less reading needed in the mid-game and beyond. Battles in general are more predictable as a result.

  • Traits should no longer trigger eachother in an endless loop.

  • General UI and improved readability.

  • Mass weapon trait re-balancing.

  • Abstraction card price increased.

  • Reworked the necromancer, added a new innate trait.

  • Simplified armor points (AP) display logic.

  • Unit xp award indicator reworked, less confusing now.

  • Updated unity.

General Bug Fixes:

  • Fixed lots of bugs causing element weaknesses/resistances to not work at all.

  • Fixed an issue requiring double-clicking on a unit to see their stats.

  • Fixed numerous bugs causing weapon.

  • Fixed a longstanding bug causing units to skip backwards at the end of battle.

  • Made camera zoom far less nauseating.

  • Fixed some errors with the virtual cursor.

  • Added some missing unit sound effects back in.

  • Fixed some armor/weapon unlocks being impossible to complete.

  • Fixed card release return-to-hand speed bugs.

  • Fixed card-pack manual screen lockout.

Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions.

Steam reviews are also deeply appreciated. We read them all, and take them to heart. To everyone who left a review or gave us feedback, thank you very much!

Lastly, thank you for playing our game. It means a lot to us.

  • Nick, Noah and Cam

Source

Steam News / 15 April 2026

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