Full notes
Full Auto Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Workshop
- Gameplay
- UI and audio
- Fixes
- Performance
All new! Bears have come to the astral plane!
Burly and rotund, bears spawn rarely and pose a greater threat than average. Bears come in 6 variants, one for each biome. Whats more, they're very territorial, gaining a double attack boost when they're defending their home. You'd better check twice before taking on a bear!
With the new unit comes a new feature as well. Elemental damage is now displayed as particles on a units weapon, providing more useful information at a glance. Each element type has a particle system associated, so you can get a sweet frost hammer, or a cool as heck fire sword.
This update includes some small bug fixes as well, and some QOL improvements too:
Astral Eye and Hand Lock UI elements now save and load.
Shrines now clean themselves up after they are used.
The camera no longer clips into buildings when in speech states.
Some minor unit stat balancing.
Card draw has been tuned to greatly lessen mid & late game hand management. You shouldn't be stuck discarding cards for ages past the mid game anymore, because of excessive drop rates.
Fixed some issues with abstracting boss units that could corrupt the pouch.
More save stability improvements, and improved fallback logic.
we await your bears....
Source
Changelog.gg summarizes and formats this update. How we read updates.
