In this update2
Full notes
Full Auto Dungeon update
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Repeated intro
Hey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fixes, and fixed a few other bugs.
What changed
- Balance
- Gameplay
- Store
- Events
- Fixes
Auto Dungeon changes
Major Changes:
Enemy units now scale more dramatically beyond the first boss defeated, and still receive a bump in difficulty for every boss defeated.
Minor Changes:
The amplify card is now much cheaper to cast.
The capture card displays a new success/failure message on cast.
During battle, walls and roofs now fade out more quickly, and fade back in much more slowly.
Card drop areas (discard, send to pouch, etc) now flash to more clearly indicate that cards should be dragged onto them to interact with them.
Shop service clickable items now flash and have improved hover effects for clarity.
Card pack highlight color change for consistency.
Major Fixes:
Cards no longer frequently shrink/grow permanently from most mouse events.
All roof and wall models are now occluded during battle, as opposed to only occluding roofs with a wall beneath them. Previously, this was causing the camera to frequently be blocked during battle within dungeons or near mini-dungeons, and it would occasionally even get stuck. This should no longer be the case.
Numerous shop service translation fixes.
Fixed corrupted cosmic elementals, which were becoming invincible after approaching max level.
Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Steam reviews are also deeply appreciated. We read them all, and take them to heart. Thanks for checking out the game!
Source
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