HomeGamesUpdatesPricingMethodology
Steam News3 September 202510mo ago

Difficulty, Camera, Shop & Capture UX update | September 3rd 2025

Hey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fix

In this update2

Full notes

Full Auto Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fixes, and fixed a few other bugs.

What changed

3 fixes2 additions3 changes1 removal
  • Balance
  • Gameplay
  • Store
  • Events
  • Fixes
fixedHey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fixes, and fixed a few other bugs.
addedMinor Changes:The capture card displays a new success/failure message on cast.
changedMinor Changes:Card drop areas (discard, send to pouch, etc) now flash to more clearly indicate that cards should be dragged onto them to interact with them.
changedMinor Changes:Shop service clickable items now flash and have improved hover effects for clarity.
removedMajor Fixes:Cards no longer frequently shrink/grow permanently from most mouse events.
changedMajor Fixes:All roof and wall models are now occluded during battle, as opposed to only occluding roofs with a wall beneath them. Previously, this was causing the camera to frequently be blocked during battle within dungeons or near mini-dungeons, and it would occasionally even get stuck. This should no longer be the case.

Auto Dungeon changes

fixedHey there! We've moderately rebalanced the game's difficulty curve, made some critical camera fixes, improved the capture mechanic a bit, made some usability & translation improvements to the shop, major card visual fixes, and fixed a few other bugs.
addedThe capture card displays a new success/failure message on cast.
changedCard drop areas (discard, send to pouch, etc) now flash to more clearly indicate that cards should be dragged onto them to interact with them.
changedShop service clickable items now flash and have improved hover effects for clarity.
removedCards no longer frequently shrink/grow permanently from most mouse events.

Major Changes:

  • Enemy units now scale more dramatically beyond the first boss defeated, and still receive a bump in difficulty for every boss defeated.

Minor Changes:

  • The amplify card is now much cheaper to cast.

  • The capture card displays a new success/failure message on cast.

  • During battle, walls and roofs now fade out more quickly, and fade back in much more slowly.

  • Card drop areas (discard, send to pouch, etc) now flash to more clearly indicate that cards should be dragged onto them to interact with them.

  • Shop service clickable items now flash and have improved hover effects for clarity.

  • Card pack highlight color change for consistency.

Major Fixes:

  • Cards no longer frequently shrink/grow permanently from most mouse events.

  • All roof and wall models are now occluded during battle, as opposed to only occluding roofs with a wall beneath them. Previously, this was causing the camera to frequently be blocked during battle within dungeons or near mini-dungeons, and it would occasionally even get stuck. This should no longer be the case.

  • Numerous shop service translation fixes.

  • Fixed corrupted cosmic elementals, which were becoming invincible after approaching max level.

Any feedback is welcome! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Steam reviews are also deeply appreciated. We read them all, and take them to heart. Thanks for checking out the game!

Source

Steam News / 3 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.