Auto Dungeon Cards & Miniboss update | April 8th 2025
Hey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights.
In this update3
Full notes
Full Auto Dungeon update
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Repeated intro
Hey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights. We also added a new card, Manifest, and a keybind for temporarily locking the camera view. The settings button is back, too.
What changed
2 fixes2 additions1 change0 removals
UI and audio
Balance
Gameplay
addedHey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights. We also added a new card, Manifest, and a keybind for temporarily locking the camera view. The settings button is back, too.
fixedMajor Fixes:Fixed new miniboss rings replacing old rings by default on equip. Fixed ranged weapons being nullified by friendly units within the same column. Fixed incorrectly labeled weapon stats.
fixedMinor Fixes:Fixed a camera zoom edge case within the map view. Fixed visual bugs with fusion card arrow. Fixed ring menu UI sometimes preventing clicking on units.
changedAdditional Changes:Added lots of new units to miniboss fights. Miniboss fights are rebalanced, contain much tougher units, and reward with a ring and card after each round (instead of just at the end of the 2nd round). New card, Manifest, with numerous distinct variants. Card holographic shaders, wear & tear shaders for card condition. Hold Left Shift while orbiting the camera to lock it in place temporarily. It's just handy for taking good screenshots. Added the previously missing settings button. Lots of small visual improvements to card sprites. Decreased teleportation gold cost again.
addedAdditional Changes:Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!
Auto Dungeon changes
addedHey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights. We also added a new card, Manifest, and a keybind for temporarily locking the camera view. The settings button is back, too.
fixedFixed new miniboss rings replacing old rings by default on equip. Fixed ranged weapons being nullified by friendly units within the same column. Fixed incorrectly labeled weapon stats.
fixedFixed a camera zoom edge case within the map view. Fixed visual bugs with fusion card arrow. Fixed ring menu UI sometimes preventing clicking on units.
changedAdded lots of new units to miniboss fights. Miniboss fights are rebalanced, contain much tougher units, and reward with a ring and card after each round (instead of just at the end of the 2nd round). New card, Manifest, with numerous distinct variants. Card holographic shaders, wear & tear shaders for card condition. Hold Left Shift while orbiting the camera to lock it in place temporarily. It's just handy for taking good screenshots. Added the previously missing settings button. Lots of small visual improvements to card sprites. Decreased teleportation gold cost again.
addedAny feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!
Major Fixes:
Fixed new miniboss rings replacing old rings by default on equip. Fixed ranged weapons being nullified by friendly units within the same column. Fixed incorrectly labeled weapon stats.
Minor Fixes:
Fixed a camera zoom edge case within the map view. Fixed visual bugs with fusion card arrow. Fixed ring menu UI sometimes preventing clicking on units.
Additional Changes:
Added lots of new units to miniboss fights. Miniboss fights are rebalanced, contain much tougher units, and reward with a ring and card after each round (instead of just at the end of the 2nd round). New card, Manifest, with numerous distinct variants. Card holographic shaders, wear & tear shaders for card condition. Hold Left Shift while orbiting the camera to lock it in place temporarily. It's just handy for taking good screenshots. Added the previously missing settings button. Lots of small visual improvements to card sprites. Decreased teleportation gold cost again.
Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!