HomeGamesUpdatesPricingMethodology
Steam News8 June 20251y ago

Auto Dungeon | The Dungeons Update

Major Update Hello again! This is the largest single update we've released so far, so I'll just get right into it.

Full notes

Full Auto Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions5 changes1 removal
  • Maps
  • Gameplay
  • Store
  • Performance
  • UI and audio
addedMajor UpdateWe've added two major dungeons to the game, along with many, many small dungeons and secrets that spawn throughout the map. This is a massive change to the gameplay loop, and required a complete overhaul of the world generation system. We hope that exploration will feel far more interesting as a result. We've added lots of other content as well, detailed in the list below.
addedMajor UpdateThe Frigid Priory , a new dungeon found within the Karmic (ice) biome.
addedMajor UpdateThe Derelict Bastille , a new dungeon located in the Greed (ruins) biome.
addedMajor UpdateNew cards for creating rooms, and demolishing walls.
changedMajor UpdateFire-sale shops.
addedMajor UpdateAdded keys and locked doors.

Auto Dungeon changes

addedWe've added two major dungeons to the game, along with many, many small dungeons and secrets that spawn throughout the map. This is a massive change to the gameplay loop, and required a complete overhaul of the world generation system. We hope that exploration will feel far more interesting as a result. We've added lots of other content as well, detailed in the list below.
addedThe Frigid Priory , a new dungeon found within the Karmic (ice) biome.
addedThe Derelict Bastille , a new dungeon located in the Greed (ruins) biome.
addedNew cards for creating rooms, and demolishing walls.
changedFire-sale shops.

Major Update

Hello again! This is the largest single update we've released so far, so I'll just get right into it.

We've added two major dungeons to the game, along with many, many small dungeons and secrets that spawn throughout the map. This is a massive change to the gameplay loop, and required a complete overhaul of the world generation system. We hope that exploration will feel far more interesting as a result. We've added lots of other content as well, detailed in the list below.

Here's a list of the most notable additions/changes made to the game:

  • The Frigid Priory, a new dungeon found within the Karmic (ice) biome.

  • The Derelict Bastille, a new dungeon located in the Greed (ruins) biome.

  • New cards for creating rooms, and demolishing walls.

  • Card packs (and card pack packs).

  • Fire-sale shops.

  • Added keys and locked doors.

  • Lots and lots of new special rooms to find.

  • Redesigned the look of numerous cards.

  • Enemies may appear with cursed traits, permanently hindering them.

  • Bosses now appear at the end of their respective dungeons.

  • Fusion cards now combine traits, mutate cards may bestow innate traits.

  • Fusions can no longer lower unit stats.

  • Mutations further increase stats, but repeated mutations may yield cursed traits.

  • Lots of visual improvements, shader fixes.

  • Heavily optimized the map view and zoomed-out views.

  • Myriad of UI and card bug fixes, and sprite cleanup.

Additionally, there will be 3 more dungeons, bosses, and biomes included with the full release of the game. Thanks for all your support, and see you at Next Fest!

Source

Steam News / 8 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.