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Steam News9 December 20178y ago

Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

Core Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedCoreUpgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%)
addedControlsAngular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled
changedUIImproved visibility of menu-text - Changed off-screen target-reticle to a simpler arrow-design - Added angular-drag slider and joystick-axes fields to the controls-menu
changedVisualsIncreased resolution of some skyboxes - Reduced debris in frigate-explosions
fixedBugsFixed issue with loading-screen hanging occassionally due to a race-condition - Eliminated NULL-spawning attempts by injecting class-validity guards - Removed excessive debug-logging from motion-controllers
Upgraded engine from UE4.174.18Upgraded engine from UE increased, buff

ASTROKILL changes

changedUpgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%)
addedAngular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled
changedImproved visibility of menu-text - Changed off-screen target-reticle to a simpler arrow-design - Added angular-drag slider and joystick-axes fields to the controls-menu
changedIncreased resolution of some skyboxes - Reduced debris in frigate-explosions
fixedFixed issue with loading-screen hanging occassionally due to a race-condition - Eliminated NULL-spawning attempts by injecting class-validity guards - Removed excessive debug-logging from motion-controllers

Core

  • Upgraded engine from UE 4.17 to 4.18 - Drastically reduced texture-memory usage by optimizing mip-maps - HTC Vive should now work via the OSVR plugin (needs testing) - Eliminated many unused materials and textures to lower required disk-space - Joystick-input is now fed through the UE4 raw-input plugin - Reduced all texture-pool sizes (varies with texture-quality setting) - Lowered overall game-size by nearly 2GB (~50%)

Controls

  • Angular drag is now customizable (very useful for joysticks and VR) - Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button) - Up to 8 joystick-axes can now be mapped (must be manually set for now) - Steam Controller plugin is now enabled

UI

  • Improved visibility of menu-text - Changed off-screen target-reticle to a simpler arrow-design - Added angular-drag slider and joystick-axes fields to the controls-menu

Visuals

  • Increased resolution of some skyboxes - Reduced debris in frigate-explosions

Bugs

  • Fixed issue with loading-screen hanging occassionally due to a race-condition - Eliminated NULL-spawning attempts by injecting class-validity guards - Removed excessive debug-logging from motion-controllers

Source

Steam News / 9 December 2017

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