Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
- Fixes
- Performance
ASTROKILL changes
Gameplay
All levels now playable in VR (tested with Oculus) - Increased auto-thrust aggression to allow tighter turns - Radio-messages can now be heard/seen as a spectator - Spectator max-time increased from 10s to 20s - Re-balanced several missions - Missile-boats are now present in more OBA-missions - Added a planet and more asteroids to Maki Transit mission - Added territory-objectives to Menace mission - Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)
AI
AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it) - AI is now generally more accurate with their shots (especially interceptors) - Smoothed out AI-targeting (less erratic movements)
UI
Simplified mission-selection by placing all missions (including tutorials) into missions-menu - Added VR-menu - All menus are now 3D menus (for VR compatibility) - Controls-menu is now accessible from the main-menu - Gamepad and keyboard now control a mouse-cursor to navigate menus - Developer console is now available for debugging
Graphics
Optimized internal graphics-settings for VR - Screen no longer darkens when using a lower post-process quality - Reticles are now thinner and brighter - Turret-reticles now scale with distance to reduce visual clutter - Radio-beacons now have a pulsating-effect - Health-bars in cockpit are now comprised of thinner bars - Increased the size/readability of some cockpit-text
Bugs
Fixed issue with control-mappings not being saved between game-sessions - Fixed rare random freeze that occured while browsing menus - Turret-hitboxes are now properly destroyed (were previously left floating in space) - Fixed issue with Ishtar not detecting opponents in some missions
Core
Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen - Optimized cockpit-rendering by reducing re-draws of several text-elements - Moved cockpit-room out of level-bounds in all missions - Projectiles no longer collide with the fighter or turret they were fired from - Now using an up-to-date basescalability.ini
Source
Changelog.gg summarizes and formats this update. How we read updates.
